I liked the beats. I would have liked to see the final score on the end screen. I think the combat could have used a bit of balancing. The fact that the bullets pushed you back and forced a re-roll in some cases very a very nice touch, but things like the damage for 1s and 2s felt very under-powered, and I couldn't easily tell if an enemy had already lost health. Despite that, great job on the submission, it is quite solid.
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An unusual dice's QUEST's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #5100 | 1.637 | 2.500 |
Creativity | #5430 | 1.637 | 2.500 |
Overall | #5557 | 1.564 | 2.389 |
Presentation | #5691 | 1.418 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main character is a dice and the entire video game revolves around randomness, also mentioning that the secondary characters are relative to board games.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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