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Missle Dices's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2718 | 2.828 | 2.828 |
Creativity | #2752 | 2.862 | 2.862 |
Overall | #2951 | 2.690 | 2.690 |
Enjoyment | #3262 | 2.379 | 2.379 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In the game you're rolling the dices, and rolled number is corresponding to the numbers of rockets that are shot to the enemy.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
It was fun. Sounds are satisfying. It would be cool if the map was with some obstacles and moving parts. However, controlling throw force was a bit frustrating.
Very Cool! I Loved the concept and design!
Fun. Needs a few more mechanics. Fun though :) Fun
Suuper cool game idea !! nice graphics and nice atmosphere
An interesting base concept, but I feel that perhaps if the player could choose between different die that had different risk vs reward ratios or die that had special missiles or attacks on them might make things more interesting.
Very unique idea! I like it, and I feel like a bigger game could definitely be built up from this concept. :D
I like the base idea here - one of the things that I really liked was when their die hit mine and it restarted my counter. That adds a little bit of strategy into where I place the throws.
I think a good evolution to this would be using telegraphing to the player (like making it a different colour after it lands and starts winding up to shoot) what the next dice to shoot would be, and I can try and aim a die at it to interrupt it. That feels cool! At the moment it just feels a little rolling dice at someone and not really playing the game.
Still, the physics is satisfying and there is a great core idea here! I think you should evolve on it
I wish there was some extra strategy or skill to help you win, because as of now winning is random which makes the player feel less excited about trying. I think the mechanics were really well done, the dice looked great and they stayed in the play area, even bouncing on previous dice. I wonder if you could have missiles shoot out of each die you hit and roll over when you shoot a new die to increase your chances of winning and to give the player a purpose. I also had a bug where the die I rolled landed on top of another die and the missiles didn't shoot so the game must have thought it was lost or something.
amazing piece of art
Interesting basic concept. I could see ways you could expand on the idea.