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DiceMan's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #667 | 3.867 | 3.867 |
Overall | #1690 | 3.156 | 3.156 |
Enjoyment | #1819 | 2.933 | 2.933 |
Creativity | #3247 | 2.667 | 2.667 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Absolutely! The conditions of the game change randomly. The effect of the weapon depends on the roll of the die.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Cool art style! Really liked dubstep ray :D
oh, thank u! We will add more cool features in future)
Spasibo, Nikitos!
The art style is charming and well defined, and the game play is fun until too chaotic.
Suggestions: The enemies and dice roll result should be more readable. Also try to use some pathfinding system so enemy doesn't get stuck on walls.
Thank you for feedback! Thinking on adding more visualisation of things that happen ingame, like powerups/debuffs, so player should actually see how game is changing and will be able to read it much easier. At the moment it can feel kinda messy, you are right
The game looks really nice and the different variations of up/downgrades are wonderful. The rhythm was wonderful and kept me invested.
But my question is: why did you decide to do the enemies the same color as the floor? They're almost invisible at times!
Yeah/ sorry about that, my bad) We will fix this stuff later for sure! Thank you for your feedback!
Yo that game looks awesome, the gameplay needs a bit of polishing but there's definitely potential!
Thank you for your feedback, Lennard! We are planning to rebalance and finish core game loop after GMTK game jam will be over
Nice little idea! It's a bit hard to see the blue enemies on a purple floor (or was it the other way around?), but I love the shader! STOP modifier is definitely too punishing, can easily ruin your run in one go. I wonder if the shield was actually supposed to block the laser? It sounds like a cool interaction, but just a bit unusual. Also I really didn't understand some of the phases - was their a healing one? The music is nice, loved the laser drop!
Thank u for a nice review! Yeah, when STOP modifier is ON, it's hard to play, we will work on it:)
Such a lovely game!
thank u!:)
Cool idea! The STOP condition is really punishing. I had a run where I was at nearly full health, but then instantly lost the game when the game said STOP and all the enemies kept shooting me since attacks take a long time to activate.
Hello! Thanks for the feedback! Yes, I agree, it's scary :)
I think if anything, we will try to find a solution :)