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JasonXXR

50
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10
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13
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A member registered Feb 14, 2019 · View creator page →

Creator of

Recent community posts

I'm so upset that I found this game after rating just ended. This is for sure my favourite game of the jam! Stunning work!!! One smol suggestion is to make the timer more visible when it is close to finish. I could only peek at the timer between rounds and couldn't see it was ending soon

haha, that's a funny bug, didn't know this can still happen

Thank you so much for being so critical! We completely overlooked testing and just tried to stuff in as much feature as possible. We will take the feedback and to help our future projects

Thanks for the feedback! I agree that we should have done more for the balancing 😢, will definitely leave more time for that in future jams! 

The art style is charming and well defined, and the game play is fun until too chaotic. 

Suggestions: The enemies and dice roll result should be more readable. Also try to use some pathfinding system so enemy doesn't get stuck on walls. 

The UI were a bit confusing to use. I see potential here, but need a lot more polish on the UX side. 

tbh, I didn't enjoy the janky controls, BUT I couldn't stop trying to make the perfect dice. This might be the most creative take on the theme I've seen, and it is fairly impressive on a technical level. 

Love this game so much!!! It is so aesthetic and easy to pick up. I got invested into the game really fast. The resources are so well balanced, and the dice rolls were used so well! Perhaps the best use of the dice roll mechanic I've see so far.

Presentation is clean: sound effects and graphics fits really well together. I ran into a problem where my first round had 10 balls and round 5 and 6 had 3 balls. I think it is cool to use dice to create thing in level, but it is hard to balance.

Love the mix of 2d and 3d! The art style is simple but it is goes together really well

Amazing aesthetics, wish it was easier with all the dice doing different things

Simple yet juicy mechanics, very nice! Would suggest maybe making the enemy's death state a bit more visible, like changing the sprite color darker. Right now it is not too easy to see if enemy is alive or not

Darn, you are right! completely forgot to test that 😅

I love eating yummy dice with value 12 😋

This game is a vibe that I love to death

Hi there, I couldn't open the game on the itch.io app, it shows an warning message about compression format.

Awesome atmosphere! The game has such an outstanding style through its music and art! I like the different dice related mechanic but each mechanic alone is very interesting but having to constantly changing between the gameplay systems was quite confusing. 

Please try our game as well!

So much juice!!!! I can't believe how good the character feel to play. Still, I had 2 issues while playing, 1 is that my mouse cursor won't show up and I had to guess my mouse placement the whole time. 2 is that I died while I finished the level. Then the next few level didn't spawn enemies and showed the exit right away. 

The art is amazing! Love the unique art style, looks really refined. Gameplay is a bit hard to get a grasp of because there are too many things from the beginning, but it works as a vertical slice.  If you add a progression system where you start with fewer characters and unlock more people as the game goes on, that would be perfect!

Please try our game as well!

Thanks for playing! Lol, the narrative was my favourite part when I came up with the game idea, so when I had 3 hours left, I knew I had to add it in. 

Thanks! I think the clip of Astro Chain in the theme release trailer made me how much I love the vending machines in that game. Also really glad I was able to find an interesting sound effect for it

Thanks for the first comment! And yeah, I really wanted to make something chill and goofy for once

For anyone trying to slice this in Unity:

  • Type: Grid by cell size
  • pixel size: 80 x 64
  • offset: 16 x 36
  • padding: 32 x 69

    (some cells go out of bound slightly, need to be fixed manually)

    Great asset, love it!

    Oof, that's exactly how I felt when I've decided to scroll down to the comments.

    For the potential 

    I feel like that is the out of control part, but for an actual game that would be nice to have

    (1 edit)

    Jason, Unity Procerssing (p5.js); too bored, want to make something. Good luck everyone, hope you all have fun!

    Wow! 58?! My highest was 46!

    Thanks for playing the game mate! Because in Processing the positive direction for y axis is downward, thus the inverted gravity so I can save a few characters writing the code XD.

    (1 edit)

    Binary search - the game

    Like the simplicity and colourful texts. well done

    Concept is cool but I can't live with this control

    Well done for a short jam :D

    I might have quit a bit too early =P

    good luck with the post jam expansions!

    (1 edit)

    Coolest game I've seen this jam hands down

    (too bad I can't rate :(

    (1 edit)

    The graphics, animation, SFX and BGM are way beyond the jam quality!! The character controls can be improved a bit tho (and maybe add some checkpoints as well?) Besides that a really fun game to play!

    Edit: not sure how it fits the theme btw

    Love the graphics and sound design. The lying element does not go well with the gameplay. I didn't know what to follow sometimes and just ends up running all over the map cluelessly. 

    It has the potential if polished more!

    Thanks for the feedback! The sound effects were added last seconds tho, glad you liked it! =D

    Thanks for playing!

    Thanks for playing and for the feedback!

    interesting bug, maybe you unlocked some special abilities XD. Thanks for playing!

    Thanks for the comment! It was my focus to get the graphics good for the jam so I'm really happy you liked it.  We did plan to implement an aim assist system/bullet trail prediction, but time disagreed. Thanks for playing!

    Now I know my hard work paid off :D, thanks for playing!