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A jam submission

Seeded DiceView game page

No more letting the RNG gods catch you by surprise
Submitted by Mr Josh (@dotmrjosh) — 2 hours, 13 minutes before the deadline
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Seeded Dice's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#39642.3623.125
Presentation#42362.1732.875
Overall#43012.1422.833
Enjoyment#45541.8902.500

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It uses seeded random number generators. This way dice rolls aren't so random anymore and you can strategise your next fight.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

Saving the seeds was a neat idea and a nice way to mitigate randomness, but I didn't ever find a use for it. The game is a bit too fast to be able to react to something like that. Teleporting backwards is pretty good, so I would spam Q until I got 1-3, then teleport to reroll.

With a bit more variation on the core idea, this could be a pretty fun dungeon crawler/roguelike.

Submitted

Great presentation, the controls are pretty hard to use. There is a lot to track when you're playing

  • Dice seeds
  • Actual dice rolls
  • Your abilities
  • Your positioning
  • All the enemies

Movement, for instance, is an unconventional implementation so I have to actually think about moving rather than using my previous game knowledge to move around while instead focusing on the other new gameplay elements.

Overall very cool idea! Please check out and rate my game if you get a chance!

Submitted

I love this idea! I had a little trouble getting used to the controls but I love being able to see which dice rolls are gonna come up next and switch between them! amazing job!

Submitted

This is a superb concept - trying to quickly check the values each seed would give me and work out which to use and how best to use it whilst also scrambling to avoid enemies led to a very fast and frenetic gameplay loop which I really enjoyed.

I did find it hard to aim - I struggled to turn to face enemies to cast spells without taking damage, even when enemies were slowed. I feel like WASD/Arrow keys and mouse to aim would have worked better for me, although could easily be a skill issue on my part.