Saving the seeds was a neat idea and a nice way to mitigate randomness, but I didn't ever find a use for it. The game is a bit too fast to be able to react to something like that. Teleporting backwards is pretty good, so I would spam Q until I got 1-3, then teleport to reroll.
With a bit more variation on the core idea, this could be a pretty fun dungeon crawler/roguelike.
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