Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Acolyte of ChaosView game page

A Short Top Down Action Game
Submitted by Whatahooda — 7 hours, 42 minutes before the deadline
Add to collection

Play game

Acolyte of Chaos's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#20222.8513.556
Creativity#32202.6733.333
Overall#35372.4653.074
Presentation#48781.8712.333

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You cast die, and their result determines the spell that is cast from them.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

The enemies were actually challenging! Overall a fun experience 

Submitted(+1)

A very cool game! I really liked the variety and creativity of attacks. My biggest criticism would be the lack of sound. Other than that, the game is well made, and fun!

Submitted(+1)

Wacky little game! Had a lot of fun with the random effects. Definitely didn't kill myself with a black hole...

Submitted(+1)

I think this game is best described as a diamond in the rough. The variety of interesting attacks you created are amazing!

I finished the entirety of the game and it really shines in the bullethell-esque moments where the screen is filled with attacks from top to bottom. I just would've wished that the movement was a bit less slugglish and that the maps were a bit clear in where you can and cannot go through.

I also missed incentive to switch dice all that much, which could've been interesting. Perhaps if they had different colours which contoured specific enemies that could've created interesting situations.

I also would've considered change the right mouse button to a dash, and putting the throwing distance of lmb a bit higher to rebalance it.

Overall it has lots of potential though, and I think this combat system could sustain hours of gameplay with just a tiny bit of extra tweaking.

Developer (2 edits) (+1)

Thank you so much for the feedback! I'll definitely implement changes and tweaks after the voting period. I was excited to continue work on it after the jam, so reading this was very encouraging!