This is one of those games that I feel like maybe took the word "dice" from the theme and ran with it a bit too hard. The idea in this game, of exploring a randomly generated dungeon, while there's a bullet-hell going on, and then needing to find a boss-- all is a good idea. But being a dice and the projectiles being dice, felt not really relevant. That being said, I think that if you decide to keep the core game, but rework it a bit, you could have a pretty nice game that people would enjoy playing!
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Dodge Roll's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4088 | 2.298 | 2.385 |
Presentation | #4094 | 2.224 | 2.308 |
Overall | #4216 | 2.174 | 2.256 |
Enjoyment | #4280 | 2.001 | 2.077 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A big part of our gameplay and the entirety of the level design is randomized, with the dungeons being randomly generated and the main form of attack is picking up dice near the boss and that does a random amount of damage. And, three different things are represented as dice.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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