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A jam submission

Dodge RollView game page

This is Dodge Roll, where the focus is on dodging, instead of attacking.
Submitted by MBPpp — 3 hours, 57 minutes before the deadline
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Dodge Roll's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#40882.2982.385
Presentation#40942.2242.308
Overall#42162.1742.256
Enjoyment#42802.0012.077

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
A big part of our gameplay and the entirety of the level design is randomized, with the dungeons being randomly generated and the main form of attack is picking up dice near the boss and that does a random amount of damage. And, three different things are represented as dice.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+1)

This is one of those games that I feel like maybe took the word "dice" from the theme and ran with it a bit too hard. The idea in this game, of exploring a randomly generated dungeon, while there's a bullet-hell going on, and then needing to find a boss-- all is a good idea. But being a dice and the projectiles being dice, felt not really relevant. That being said, I think that if you decide to keep the core game, but rework it a bit, you could have a pretty nice game that people would enjoy playing!

Developer

thanks for the feedback!

i also felt like having the player be a die was a bit too much, but we had no player character and not enough time to do anything more complex, so we had the choice between that and a plain square, though maybe we should've gone with the square.

Submitted(+1)

Yeah, that makes sense. There's soooo much to do in such a little amount of time, that you kinda gotta run with the first idea that comes to mind. Thanks for the insight!

interesting concept, I wish the dice roll was slower that way it feels less random and more skill based

Hello one of the people that worked on Dodge Roll could you clarify do you think there spawns too many rolling dice or do you think the dice are too fast