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thanks for the feedback!

i also felt like having the player be a die was a bit too much, but we had no player character and not enough time to do anything more complex, so we had the choice between that and a plain square, though maybe we should've gone with the square.

(+1)

Yeah, that makes sense. There's soooo much to do in such a little amount of time, that you kinda gotta run with the first idea that comes to mind. Thanks for the insight!