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This is one of those games that I feel like maybe took the word "dice" from the theme and ran with it a bit too hard. The idea in this game, of exploring a randomly generated dungeon, while there's a bullet-hell going on, and then needing to find a boss-- all is a good idea. But being a dice and the projectiles being dice, felt not really relevant. That being said, I think that if you decide to keep the core game, but rework it a bit, you could have a pretty nice game that people would enjoy playing!

thanks for the feedback!

i also felt like having the player be a die was a bit too much, but we had no player character and not enough time to do anything more complex, so we had the choice between that and a plain square, though maybe we should've gone with the square.

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Yeah, that makes sense. There's soooo much to do in such a little amount of time, that you kinda gotta run with the first idea that comes to mind. Thanks for the insight!