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King's Run's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4152 | 2.268 | 3.000 |
Presentation | #4236 | 2.173 | 2.875 |
Overall | #4677 | 1.984 | 2.625 |
Enjoyment | #5443 | 1.512 | 2.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
yes
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
A nice and comfy game, and some cool music. Fairly simple to pick up and play.
I'd probably give the intro a visual or two, and probably adjust the angle of the gameplay to make it easier to see the dice at the back.
The storytelling is cool, and the game's mechanics are interesting.
Unfortunately, dice that are close to the player's side can be touched with the current roll being held. So the CPU's dice can be made into skulls without actually throwing the dice.
Fix that exploit, add a skip button for the dialogue after seeing it once already, and tune up issues with detecting the dice (sometimes a dice would disappear when it wasn't a skull).