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A jam submission

GMTK 2022 Devil's DealView game page

Submitted by BestofHector — 10 hours, 44 minutes before the deadline
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GMTK 2022 Devil's Deal's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#43202.1213.000
Overall#56941.4822.095
Enjoyment#59231.1111.571
Creativity#59511.2121.714

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You have to roll dice to win.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

I liked the visuals, but this seems like a zero player game. Would have been nice to interact with the dice, maybe add a selective reroll mechanic, like in Yachtzee or Farkle. Maybe also add some unfair advantage for the Devil you have to overcome somehow, because you know, he's the Devil.

Submitted

I like the picture for the Devil. :) He looks… nice, which is contradictory, I guess. XD (Except the Devil is supposed to present himself as alluring, so maybe it is not.)

Some comments / questions:

  1. It looks like the button for toggling fullscreen does not work; unimplemented, I guess?
  2. I am not sure I correctly understood the precise rules: do you mean we take the two best dice from a roll, and multiply their values together?

As of right now, the game is clearly too incomplete to really assess; still, I think the concept sounds classic: you interpreted the theme as a random dice game.

By the way, I notice the page says you submitted the game more than 10 hours before the deadline; too bad you could not use the remaining time, apparently, I am sure you could have added some interesting mechanics!

I hope you will complete your game later. :)

Submitted

I'm curious if there was to be more cards? Like more tarot cards in your plans? I also feel like this game would be fun if there was some sort of 'cheating' mechanic so you can 'trick' the devil and what not.

Also, with all the exports, couldn't you have also added a browser version? It would definitely entice more people to play your game too if they can just play it online.

DeveloperSubmitted(+1)

There was more cards I wanted to add where every time you won you would get a power to use. At the beginning of each round you and the AI get to choose a random power up that will give you a better effect on the outcome.

Submitted (1 edit)
Also, with all the exports, couldn't you have also added a browser version?

Seeing that the game was made with Unity, it should have been possible, but maybe is it more complicated? I have seen people on a game jam forum asking for help because they ran into WebGL-related problems to publish/build their games.

It would definitely entice more people to play your game too if they can just play it online.

It is true that Web versions are the most universal for compatibility issues, but when you have Linux, macOS, and Windows versions, apart from some select distributions, accessibility should not be a problem. I am somewhat bothered by those players that will renege on testing a game when they could but are just too lazy to download it, it is not like there was malware all over the place… (I am not talking about those that do not have the right operating system, in which case it is legitimate.)

PS: another argument that comes to mind as I read this: furthermore, depending on the type of game, navigator versions can run into various additional technical problems that desktop versions often do not have (such as sound, random number generation, screen resolution issues, performance…).

Runs best on desktop - may encounter issues in browser!
Submitted(+1)

This isn’t really a game, but more a dice roll simulator. But it works overall.

DeveloperSubmitted(+2)

Thanks, I wanted to add powers to make it more like a game but ran out of time.