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A jam submission

Checkered DiceView game page

A RNG-based, endless tower defense, card game
Submitted by JBroook — 4 hours, 31 minutes before the deadline
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Checkered Dice's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#15493.3043.727
Overall#18673.0893.485
Presentation#20263.1433.545
Enjoyment#20972.8203.182

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Your attack is decided by dice roll!

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

Beautiful minimalist art, very cool concept, nice work guys

Submitted

The decision of whether to move first or roll first is one of the best uses of randomness I've seen so far. The game definitely needs a tutorial and some balance tweaks, but you've illustrated the core concept clearly. Well done!

Also, a way to view the details of a card when choosing between three would be extremely helpful, I kept forgetting which card was which.

Submitted

Awesome visual design. The card art is really really great, and the hand is hilarious. The gameplay feels a little clunky, but there's some really good ideas in there. I love the risk/reward of moving vs rolling first. Nice job!

Developer

Thanks for playing! Glad you liked the hand haha. I got it as a result of a mis-input but it was too funny to remove

Submitted

With a little help from the instructions on the game page I was quickly able to pick up the gameplay and from there it was quite easy. A tutorial would have been immensely helpful. From there, I do think that being able to see what area your attack will hit, then move to a position that will make that effective makes any strategy a bit too simple. I'm not sure the best way to solve that problem, but I would have liked to have a bit more of a strategic challenge.


The visuals and presentation were great. It felt cohesive and very clean.

Developer

Thanks for all the valid criticisms!

Unfortunately for our team, we started a day late to the jam due to personal issues, and the idea was just kind of scrambled together on the night of the first day. I think one of the big mistakes I made with design was the inclusion of heals when killing an enemy with a risky play. After a few waves, there's pretty much no incentive anymore to even play with a real strategy. As for what you pointed out though, the idea was that the play of choosing a position with knowledge of your attack pattern beforehand would be punished with less damage, but I do suppose that it wasn't really punished as well as it could have been!

Submitted

A little bit hard to grasp at first, but then it's a nice game. Quite different from many others too! I like how you can always aquire new cards and change your deck. Also I appreciate the abstract pixel art aesthetic.

Developer(+1)

Thanks for bearing with the text tutorial! Glad you liked the game :

Submitted

seemed a bit easy since you can teleport, a movement limit could be interesting

Developer(+1)

Thanks for playing! And I have to agree with you haha . Hopefully, after the jam, we'll have more time to rebalance the game!