Interesting game concept and art style, especially to use pico-8. The rhythm based gameplay was fun too, kinda reminds me of crypt of the necrodancer!
Would love if you can check out my game too!
Criteria | Rank | Score* | Raw Score |
Creativity | #2674 | 2.889 | 2.889 |
Presentation | #3074 | 2.667 | 2.667 |
Overall | #3256 | 2.574 | 2.574 |
Enjoyment | #3864 | 2.167 | 2.167 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Rhythm Dodge allows the player to roll a dice to determine the rhythm to follow when dodging flying spikes
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Interesting game concept and art style, especially to use pico-8. The rhythm based gameplay was fun too, kinda reminds me of crypt of the necrodancer!
Would love if you can check out my game too!
Feels like an odd choice to use pico 8 for this, as imo it makes the music kinda grating bc of the limitations. Anyway, the dice theme is pretty weak, especially since only one level even exists right now. But to me at least it kinda just feels like the beat and the dodging arent super connected, like it doesn't really feel like im trying to do anything with the beat, im just trying to dodge things like frogger or something, but slightly more annoying because i cant move when I want.
Good attempt though.
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