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Viva Hell Vegas's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2302 | 3.024 | 4.000 |
Enjoyment | #2801 | 2.551 | 3.375 |
Overall | #3153 | 2.614 | 3.458 |
Creativity | #4152 | 2.268 | 3.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The type of attack depend on the dice roll.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Nice graphics and audio!
The weapon was initially unintuitive to use, but once I realised that you're supposed to use explosions, it clicked. Diyng constantly and being immediately teleported to the next point is a good fit for this type of game. Level design is good, although the pathfinding can't quite handle player getting to a high spot it feels :)
Good game, congrats on finishing the jam!
Hey. Thanks for your lovely comment. Glad you enjoyed it. It is kinda interesting to see witch NPC is the smartest when seeing only one from 30 climing up the road lol.
Good level design, art and music. I would like to see some mechanics with the dice but it's not bad and it's pretty cool and enjoyable.
Yeah we didn't get as deep as we wanted in game design, we wanted more and more chaos on the dice powers but couldn't due to time. Thanks for playing and leaving a comment, your game looks amazing.
This is AWESOME, I love the graphics and music, reminds me of post void.
Warm words, thank you. Indeed, post void was one of our references.
I LOVE the graphics and music!
Glad you like it!
Very cool!! I loved the visuals and music!
Thanks man, your game does hit some dope aesthetics too, framing and pallet. Gonna try it out when i can. Best of luck with the jam.