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OPUS's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #993 | 3.294 | 3.294 |
Overall | #1957 | 3.059 | 3.059 |
Presentation | #2214 | 3.059 | 3.059 |
Creativity | #2861 | 2.824 | 2.824 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your weapon changes depending on how the dice lands.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Cool game.
Lots of Fun! I's agree with some comments, it would be nice to know the effect of each weapon and it'd be nice to know when weapons reload, but they all felt juicy and satisfying to use and I had a lot of fun!
The game is nice, art and music is good, but the weapon is not representative so we don't know what weapon are we using now, maybe its better if you use gun icon rether then number. nice one btw!
I always like to see a juicy game in such a short jam like this. Good work on the game-feel!
I would have liked to have seen more variety in the types of weapons the player receives. There are changes in the damage, fire rates, and "magazine size" (I think), sure, but ultimately they're all used in the same way and have the same consequences. Weapons that force that player to change their playstyle, like a very short range shotgun that makes you get aggressive, or a grenade launcher that launches a bomb that will kill the player if they're hit by the explosion, or a weapon that shoots a spiked ball that bounces around the screen and hurts the player if they touch it. That, combined with a system where I see the next weapon I'll be receiving, would open the possibility of interesting strategy and tense, wacky scenarios.
There was a game in the GMTK jam in 2018 called Ratatatatouille that had a similar idea, and executed on it in the way I described.
It was a fun and satisfying game though! Good job :)
great game I wish you have implemented a damage curve where if you rolled a 1 you'd do very little damage, but a 6 do an insane amount of damage, and there was pickup to reroll if you got a low number or an undesired element.
awesome game. I got an 86 score. (red weapon is so bad :( )