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A jam submission

Dream On, Dice WizardView game page

Escape the dream-like nightmare! [GMTK 2022]
Submitted by notsundk (@notsundk), StrayCatt (@StrayCat999), obtv123 — 49 minutes, 6 seconds before the deadline
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Play Dream On, Dice Wizard

Dream On, Dice Wizard's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#1064.4504.450
Overall#5503.6673.667
Creativity#13063.4003.400
Enjoyment#13293.1503.150

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game is about a wizard rolling a dice to escape a nightmare!

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

Very nice game! Love the art and sound design :D Also it's a cool idea to be able to "build your own dice"

Submitted(+1)

dang, I can't get the game to run. I looks really good though. Great presentation!

Developer

We appreciate that you took your time to visit our page already, it was our fault that the game can't run lol. Please visit our page again sometime in the distant future! =w=

Submitted(+1)

Man, the artwork of this game is fantastic! I love it! The game idea was also pretty cool and unique and interesting, but I felt like I had a little too little control over the outcome of my turns. Sure, the whole theme of this jam was "Roll of the Dice", but I still didn't really feel like there was a lot I could to when my die just didn't roll any armor spells 5 times in a row or so.

I think if you want to expand on this idea, you might need to find a way to give some more control to the player. I'm not really sure what's the best way to do that, but I feel like you can work something out. Also, some sort of power and difficulty progression, as well as more interesting enemy patterns would probably help to make the game feel a little less repetitive.

One more thing I really want to praise is that the UX design (apart from some hitbox issues) is pretty good. Hovering over symbols to see what they do works great and so does color-coding consumable spells. Kinda wish I'd still be able to see the enemy's intent when building my die, but that's a minor issue.

Submitted(+2)

Great art style. I like how we had a similar idea of creating a dice wizard

Submitted(+1)

This art style is amazing and the fact that this was done in 48 hours is very impressive, good job!

Submitted(+2)

The art style is sooo gud. I would buy this from steam if it was a full game! Only possible criticism is to make the hitbox for dragging new dice sides in more generous- It was a bit tedious to try and align it close enough to trigger

Submitted(+2)

I absolutely love this wacky art style, i had fun playing! A bit broken but it eventually worked out, good job! 

(p.s, I would appriciate it if you could try out my game aswell! It is really short so it wouldnt take long) 

Submitted(+2)

"hi mom" "Armor OP" - Twitch Chat

Amazing art, a little bit iffy on UI elements but after the first round it worked properly.  Great job.

Submitted(+2)

Loved the art style.  Encouter some bugs. Attack can't drag on the dice sometime. I cannot roll or open Dice menu when the monster with appearance of number 1 showed up.