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Fail-Safe's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #8400 | 1.736 | 2.800 |
| Audio | #8550 | 1.364 | 2.200 |
| Narrative | #8906 | 1.240 | 2.000 |
| Enjoyment | #9168 | 1.240 | 2.000 |
| Creativity | #9192 | 1.364 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player must solve all puzzles and activate systems within a certain time period, or repeat the run.
(Optional) Please credit all assets you've used
Unity Asset Store: 3D Sci Fi Starter Kit
Pixabay- Music and SFX
(Optional) What would you like to be called if GMTK features your game?
Anubhav
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Comments
Nice atmospheric setup! I think that it would be cool to see the loop aspect of you dying enter as a key mechanic to the game. Congrats!
The menu glitched the first time I opened the game, but it fixed itself when I restarted.

I quickly figured out you could move diagonally to move faster, because the default speed was frustratingly slow.
I think I got lucky with the order I activated the monochrome boxes, because I beat the game without any "loops". I didn't realise I could interact with the boxes until I approached the first one, and then I simply activated all the ones I could see as I walked back. After completing all the objectives, I wasn't sure if I had because the game kept going. So I just spent the last few seconds glitching through some of the walls that didn't have collision.
The spaceship design looks cool, but not much gameplay wise. I don't think there's really any loop mechanic. From reading the description, I don't think restarting the level counts as a loop.
I had fun though!
Hey there! Thanks for playing and your feedback.
As for your first point, I'm writing this to clarify for any other players that play my game, the "reset" is actually not just a simple reset. You're meant to fail the first loop, and in the next loop certain things change- certain systems stay active across loops, while other return to their inactive state! If you've ever watched Groundhog Day or Edge of Tomorrow, or played Exit 8, that's the kinda feel I wanted to take inspiration from! You just got lucky and accidentally figured out the right order to the systems, so you won in your first loop, which, I admit, isn't as challenging as I hoped it'd be. There's definitely room to force the player into a second iterations or making the loop mechanic more readable/understandable, but given the time window of the jam I wasn't able to realize everything that I wanted to. The player is meant to fail the first loop, then take that knowledge and activate the remaining inactive systems on their second loop, and certain small things change. If I was to work some more or given some more time to update the game, I'd make the changes bigger and more noticeable.
As for the movement...yeah, that's my bad, that's definitely something that escaped my attention while I was trying to get everything working in time for the jam.
In any case, glad you had fun! If you're interested, I'd recommend going back and intentionally failing the first loop so you can see why I called the level restart a "loop"! Thanks!
Yeah, my bad! I played some other games after this one that had a similar loop mechanic where you're not supposed to figure it out in the first try. I totally understand what you were aiming for, I was just a bit confused just after playing it!
Graphics are good, and mechanic is not bad. but the movement speed is too slow.
By the way, when you're moving diagonally, you're bit faster, to fix this you need to normalize the move vector