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(+1)

Hey there! Thanks for playing and your feedback. 

As for your first point, I'm writing this to clarify for any other players that play my game, the "reset" is actually not just a simple reset. You're meant to fail the first loop, and in the next loop certain things change- certain systems stay active across loops, while other return to their inactive state! If you've ever watched Groundhog Day or Edge of Tomorrow, or played Exit 8, that's the kinda feel I wanted to take inspiration from! You just got lucky and accidentally figured out the right order to the systems, so you won in your first loop, which, I admit, isn't as challenging as I hoped it'd be. There's definitely room to force the player into a second iterations or making the loop mechanic more readable/understandable, but given the time window of the jam I wasn't able to realize everything that I wanted to. The player is meant to fail the first loop, then take that knowledge and activate the remaining inactive systems on their second loop, and certain small things change. If I was to work some more or given some more time to update the game, I'd make the changes bigger and more noticeable. 

As for the movement...yeah, that's my bad, that's definitely something that escaped my attention while I was trying to get everything working in time for the jam. 

In any case, glad you had fun! If you're interested, I'd recommend going back and intentionally failing the first loop so you can see why I called the level restart a "loop"! Thanks!

Yeah, my bad! I played some other games after this one that had a similar loop mechanic where you're not supposed to figure it out in the first try. I totally understand what you were aiming for, I was just a bit confused just after playing it!