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A jam submission

EquilibriaView game page

A Unique 2D Pixel-Art Tower Defence! Find your equilibrium!
Submitted by KaySensei, theemeraldsplayer, blackoutx95 — 8 minutes, 59 seconds before the deadline
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Equilibria's itch.io page

Results

CriteriaRankScore*Raw Score
Style#714.5684.568
Overall#954.1984.198
Creativity#1544.2704.270
Enjoyment#5523.7573.757

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The battlefield is built on a literal scale. Entities scale in size with upgrades. Entities have unique buffs, abilities & debuffs based on the scale's rotation. Players have to think strategically to win!

Development Time

96 hours

(Optional) Please credit all assets you've used
All assets used were 100% made by the team!

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Comments

Submitted(+1)

I loved everything from the art to the gameplay (which is very original btw!), the athmosphere... I found the levels very challenging but it didn't prevent me to enjoy the game! Impressive work ! Well done to you three :)

(+1)

Really cool concept and mechanics about the state of the tipping scale also cool art

Submitted(+1)

Cute art and cool mechanic <3.  

Submitted(+1)

Great game! The presentation is lovely, and once you understand all the moving pieces it's a very satisfying game to play. Plus, any game with a cat is immediately better - Tent Cat carried me repeatedly to victory.

(+1)

nice game liked the characters

(+1)

wow I really love the art direction, kudos to everyone who worked on the project (pls get some sleep)

(+3)

it's a cool game with nice assets and music. however i cant past level 2

Submitted(+2)

Wiiiy! So nice composed, and I like the theme very much

(+3)

It's so cute!! the music was loud but was good 

(+2)

The game is very well packaged , from compelling art and visuals to sound design and unique game mechanics

Submitted(+2)

The presentation here is off the chains! Just beautiful. 

(+4)

love it!!!

(+3)

smash

Submitted(+1)

Aaa this idea was so clever!! I really love all the visual assets and concept of this game! Such unique mechanics and game concept... I'm really hoping to see yall develop this further after the jam :D

Submitted(+1)

You used the word Scale in built to scale as a noun. Clever!

The music was deafening. I restarted the game and used your options menu to decrease it to the minimum but it was still pretty loud. 

You throw a ton of text at the player to start. You would be surprised what players can figure out, perhaps try and let them experiment a bit before hitting them with all that info.

The mechanics are pretty clever.  In these types of games a good strategy is to create a ton of units at once to overwhelm your opponent but in this system players have to be a little more selective with their units. 

There are a few typos in your tutorial text. 

Submitted(+2)

What the... this game is so good it's crazy!!! The pixel art style and color choices are just way too pleasing for the eye and the simple yet creative mechanics?! WOAH. Everything about it surprises me because the theme was incoporated so well, and the dynamic feeling of the scale tipping from side to side makes the game so much more interesting and immersive.  Everything feels so original. For a trio team, I think what you've created in 4 days is absolutely incredible :)

Submitted(+1)

Loved the music!

Submitted(+1)

The best game I've seen on jam so far. Great job. Lots of mechanics, some very interesting and challenging levels. Deserves the best ratings.

Submitted(+2)

Awesome style and visuals. And the music fits the theme nicely. The visuals make it extra enjoyable to play.

I was stuck on the title screen for like 5 minutes trying to balance the buttons perfectly and assumed that was the game at first (facepalm).

Developer(+1)

Side Quest :)

Submitted(+1)

A unique take on the idea! The animations and the art are gorgeous. Having the scale move and dynamically update the flow of the battle is a super cool idea - however I ended up placing all my units as close to the enemy side as possible! I also wish there was a way to gain more gold, more quickly - either from defeating enemies, or clicking them, or something - sitting there and watching my gold tick up slowly and consistently felt a bit frustrating. It was also quite a difficult game, I couldn't beat level 2 after trying a bunch of times!

But a really interesting game, and well worth exploring further. 

Developer(+1)

Thanks for playing our game! The enemies actually do give money upon death! Unfortunately we couldn't add the necessary visual indicators due to time constraints... We'll definitely be adding that in a future update!