wow thank you so much for the high praise!! and sorry to hear about the timing QwQ maybe we can do some more work in balancing the difficulty for a future iteration haha thank you so much for playing <3!!
al_x_9
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aaa thank you so much for your kind words QwQ <3!! we actually did try to implement a win screen at the once you had all 4 people escape, but i'm not sure it came across super clear. would you have any suggestions for what we could do to improve on that? perhaps more art/storyboard for a conclusion :O?? also, our voice lines were meant to be for their death lines (and you'd get different lines for each loop!) for the future, we were hoping to implement more voice acting outside of the deaths :D thank you so much for all your feedback and for playing our game <3!!
woohoo thank you so much!! we had a lot of fun with the world building and the art (my first time doing so many character sprite animations!! definitely a challenge, but overall a really great learning experience :)) would love to hear what your thought are on streamlining the learning process! maybe more tutorialization of the control :O?? but glad to hear you still had fun!! thank you for the wonderful feedback and for playing our game <3!!
ohhh i love the rats... and the little squeaks they make when you pet them.... such a creative concept that ties in narrative super well!! i really enjoyed the different mechanics implemented, and the puzzles all scale super well while being engaging. extremely well made game, and i'd love to keep playing more <3!!
woah this is incredible?? i am so in love with the way yall incorporated the time looping aspect (and i absolutely adore the outer wilds inspiration <33) also a big fan of the graphics!! everything felt super cohesive and lent itself to the atmosphere very well :3 absolutely phenomenal work on this yall :D <3!!
yay glad to hear you had a good experience :D making the game longer is definitely something we're thinking about!! maybe expanding the loop time and adding more tasks? or maybe increasing the disaster scaling difficulty? lots to think about haha, but thank you so much for taking the time to play our game <3!!
thank you so much for your feedback!! we really wanted to make sure the graphics made the gameplay clear to the player, so glad to hear we nailed that :D really great design feedback btw - perhaps in a future iteration, we'll do some more experimenting with level design and disaster difficulty. thank you so much for taking the time to play our game and provide amazing feedback <3!!






