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World Conquest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #5000 | 2.372 | 2.462 |
Creativity | #5750 | 2.224 | 2.308 |
Overall | #5771 | 2.125 | 2.205 |
Enjoyment | #6301 | 1.779 | 1.846 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Fast strategy game where you expand quickly
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
impressive! i wish the game went faster...
Ambitious concept, and worth continuing to flesh out. It's rough to see what's going on in the browser-scale window, but then going full-screen means I can't see the instructions below the game :,) I couldn't tell which of the colours was mine until I read your description--it was really hard to tell, in terms of responsiveness, what the reaction was to each placed target. It kind of just felt like I was constantly dropping targets all over the map and waiting for something to happen.
It also didn't feel like anything *bad* was happening to challenge me, either? I suspect if two different colours interact maybe that starts something, but they're so far apart that even with it at max speed, none of my guys ended up making contact before I gave up and moved on to read your description instead to see if I was doing something wrong.
The UI options are extremely cluttered in the browser window scale, and it would be best if the game starts with them collapsed, and allowing the player to expand them to see what each one is--this would be a little less overwhelming. Might also be nice to have some tutorialization, or at least a more zoomed-in (gameloop-wise) start to the game so it's a little more clear how your actions as the player impact the game world.
Regardless, a very impressive turnout for four days. Keep working on it!
I love such simulation games, fully approved concept! Although the gameplay seems like it has no real target and there's no challenge in conquering other players' bases, it's mostly just a clicking game :D. It's also quite funny that I had 1.5 billion army with 18 million population :)
Chill experience, nice to see someone else getting around from scratch and not one of the mainstream engine.
Good job on submitting something for the jam even if you needed to scrap some of your ideas
It's an interesting idea, relaxing gameplay :)
Awesome Simulation. Indicator and some more mechanics player can interact with would be awesome
Really impressive stuff. It appears there is some pretty deep simulation going on, although I've honestly no idea what I'm looking at
lowk got me avestructed
got information overload and couldnt do anything but the game lowk looks like an actual game instead of a generic jam game