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A jam submission

TileBlockView game page

Manipulating physics interactions between blocks by scaling them up/down,
Submitted by Pitzko — 28 minutes, 38 seconds before the deadline
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TileBlock's itch.io page

Results

CriteriaRankScore*Raw Score
Style#34822.9013.273
Overall#41272.6863.030
Enjoyment#41772.4982.818
Creativity#45172.6593.000

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player can change the scale and weight of the blocks used, manipulating the physics interactions between them to his/her own favor.

Development Time

96 hours

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Comments

The gameplay is straightforward and enjoyable, and I'm a big fan of the pixel art style! The tutorial text is a great touch as well.

Submitted

Love the charming dialogue and the music, very well constructed vibe.

Developer

Thanks a lot!

It is a very interesting idea, I was enjoying the gameplay but it crashed a few times so i couldn't finish it. Great job tho!

Submitted

I would have continued playing but it crashed! :^(

Developer

haha sry abt that

this is all pretty new for me lol

Submitted

Loved this, Great idea and execution! 

Developer

thank u sm

Submitted

nice simple gameplay and i love the pixel aesthetics! The tutorial text is also a cool addittion

Developer

Thanks a lot!

Submitted

Very cool. 

Developer

thanks a lot

Submitted

This is an interesting concept! I like how it neatly integrates the jam theme into the puzzle mechanics. By any chance were the artstyle and music inspired by Celeste? because I was getting the same vibes and thought it was cool.

Developer

haha exactly.
celeste is one of my favorite games and I thought of making something similar.
and thank u so much for the reply! btw, did you have some problems or lags?
because it is my first time uploading something and from what I understood I built it in the wrong resolution ;-;

Submitted

Oh I forgot to talk about those lol. There was a bit of iffy things.

Firstly: I had the resolution problem where the window shows up but I have to use the scrollbars to see everything, but it was ok since I entered fullscreen.

Second: After I placed the blocks and pressed enter there was an awkward delay before the physics actually activated

Third: In the last level I messed up the block placement and misses the wall button, but then I realized that I didn't know how to restart the level. Idk if you can do that or not but I couldn't figure it out and I don't remember the tutorial guy telling me it.

Another thing which might be just preference is that it would be nice if pressing enter before the text completes will immediately show the whole dialogue, and THEN the second press is what moves you to the next dialogue. I'm the type of person who likes to reads the dialogue quickly without waiting for the text to completely reveal itself.

I hope that helps!

Developer

Thanks for the honest review

I'm aware of the problems you mentioned, the thing is I tried doing more then I could in just 4 days, so some things felt kinda rushed...

For example, there was supposed to be an animation when pressed enter, and when building the game without it I forgot to reduce the delay.

About the restart- I think you can press escape so that the menu comes up and then there is an option for restarting (I implemented that into the game but not sure if that works lol)

Anyways thanks!