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gamor1231

30
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A member registered Aug 11, 2023 · View creator page →

Creator of

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(1 edit)

I might have messed up the formula for the enemy's speed because I was trying to make it so the enemy is always a tiny bit slower than the player but I guess it somehow made the enemy's speed negative or something. Thanks for playing nonetheless!


Edit: Yes it was in fact the formula. In my attempt to make it "better" I did something stupid like changing Y by ([speed variable] - 0.5) * enemySpeedMultiplier when I could've just had one variable for speed - 0.5 and increasing the speed by 0.25 or something similar.

Oh, yeah I see what you are talking about. I just tested a bit further and I did have a bug where I spawned in the border and died but not really with anything else. Also I am not sure what you meant by "switched" because I have set my speed really high testing on multiple runs in the same unrefreshed page and I was always faster when changing my speed specifically. Oh, and the random generation spawning like this actually is a bug of multiple cloned instances of the same chunk spawning at once but I though it made it a bit more challenging so I left it in. I didn't get the bug with the numbers not resetting either so I am not sure about that one. Thanks for playing anyway!

Really cool

This was pretty fun but I couldn't really figure out how to build defenses though. Still pretty good

It was pretty fun. I didn't really get how it worked at first but did manage to figure it out 

It was pretty interesting. Kind of confusing but shooting at the enemy was pretty fun honestly

It was pretty good honestly. I don't know whether it was intentional or not but the movement felt a bit too sensitive. For example trying to do a tiny adjustment almost led the character to falling off the platform they're standing on. But overall it was pretty fun.

This felt surprisingly polished.

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I made them too quiet so they don't evaporate my headphones but forgot to make them louder on export lol

It's cool but the AI of the cat felt a bit too difficult to dodge.

absolutely amazing

It was cool. I liked how it looked but a few things that could be better are if the map was a bit bigger and had a few more spots to hide, slower run speed because it felt like horror ultrakill when running as well as probably a setting for camera sensitivity since for some people it can feel too high so it's good to have that adjustable. Oh, and the enemy model could be a bit smaller because when getting chased it was kind of confusing whether touching the long legs of the creatures would actually kill you or not.

Oh yeah I see the bug. Strange. It didn't happen while I was testing it. Thanks for the feedback!

Very cool concept. 

Interesting game. Has a cool gameplay mechanic however I am not sure if this is on purpose or not but the laser thing you use for scaling can get stopped by your character mode. Also sometimes when jumping right into a wall you will get stuck there instead of falling down while pressing a movement key like D.

Very interesting game. Was something like Portal but with resizing instead of portals.

Very cool game.  It was simple to understand and fun to play.

Interesting game idea. However it is kind of laggy and the hitboxes are weird sometimes like the bullets don't hit the entity even if the player is right next to it.

Very cool. 

This was very fun to play. However I think the controls for grow and shrink should be buttons closer to WASD like Q or E because with J and K you have to move your fingers to the other side of the keyboard pretty much which doesn't really help with the way you need to aim.

It was pretty fun to play. It was interesting how every object had physics and didn't just attach to a surface and stay there. However I am not sure if this in an issue for everyone but when I ran the game in browser it wasn't showing the whole game window. Small parts of it were cut out and I had to scroll to the sides to see more.

Pretty interesting idea either way.

Intense.

Goofy.

Yes.


10/10

I like how the game works so far however when shooting it's hard to tell if you are actually doing something because there are no particles that indicate if you hit or not or just straight up shot. It just shows a crosshair on the enemy. Maybe if there were at least a few pixels on the front of the gun that change it would've made it more clear.

Interesting idea though.

Not bad however the jumping felt a bit useless and not satisfying due to how low the jump power is. Also the controls could be changed up a bit by using either W or Space bar for the jumping. Also some animations for attacking would make it more visually appealing during a playthrough. The attack cooldown could also be modified because you can just run straight while spamming the left mouse button and it will kill anything in front of you without you taking any sort of damage.

https://media.discordapp.net/attachments/1164191018753740821/1164197023461941381...

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