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A jam submission

Astro WizardView game page

A cozy puzzle platformer about a wizard that can warp space time
Submitted by borjan1peovski, DH, martinkozle — 1 hour, 15 minutes before the deadline
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Astro Wizard's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#7713.7443.744
Enjoyment#8233.6283.628
Creativity#8523.8373.837
Style#12313.7673.767

Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as a wizard who can scale blocks made of space time

Development Time

96 hours

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Comments

Viewing comments 24 to 21 of 24 · Next page · Last page
Submitted(+1)

Really neat game, felt pretty creative, though the boxes were pretty inconsistent (especially when trying to drag the mouse to change their size), and the character feels pretty slow and floaty. The puzzles are still really unique, and the lighting is quite nice though. Nice work!

Developer(+1)

Thanks for giving our game a try :D

The resizing works a lot better with the mouse wheel, we will probably make a custom cursor that indicates that better instead of the native OS “resize” cursor.

Submitted(+2)

VOD https://www.twitch.tv/videos/2233756379

Really enjoyable puzzle game! Not the first platformer with block scaling I've seen but it manages to carve its own niche among the ones I've tried, especially with the camera usage and the linked tiles. The only real problem was the fact it was rather difficult to figure out which blocks had their scaling linked to each others but it being limited to just a few puzzles made it not really a big deal.

The art is also very nice looking, the use of laser turrets in a wizard scaling blocks game is a weird choice and the artstyle coudl have been a bit more inspired but I like the looks of the individual sprites. The shaders are also really cool and quite add to it all.

That said I had a very good time!

Developer(+1)

I see you struggled a bit with the resizing in the clip, it’s a lot easier to scale the cubes using the scroll wheel instead of dragging horizontally :P I guess it wouldn’t hurt to improve that aspect for people without scroll wheels.

The tiles are linked based on color, and this is also further indicated by the particles that come out from the player, but as we’ve gathered from the feedback so far, the particles/colors are not too obvious. The colors are also a bit different in the web version, hopefully that’s an easy fix :P

For the assets, we were originally split between “factory-robot” setting (the lasers are from one of those stages) and a more “fantasy-wizard” setting, so we decided to go with a combination :D

Thanks for giving our game a try and glad you enjoyed it :)

Submitted(+1)

Missed the scrollwheel resizing, whoops! I also just went back and looked at the color different and yea, I definitelly see it now but it was hard to spot naturally. I also remember noticing the particles *after* I figured out they were connected. They could definitelly use some more noticeable tells but I do very much appreciate the effort was there.

Developer(+1)

Thanks for playing our game! You solved the puzzles quite quick :)
I played your game a couple of days ago and reached round 50 :D. Very cool concept.

Also, Happy birthday!

Submitted(+1)

Hope you enjoyed it as much I enjoyed your game, also thank you!

Submitted(+2)

This is really cool! Team wizard :D I love the galactic dimensional artwork it looks amazing :D and the colour indications on the boxes for the scale are really helpful and also look good :) Nothing negative to say about this I really love it :D great job!

Submitted(+2)

Hello! I'm from the Micromancer team, our games are pretty similar! I think that scroll wheel on hover is a great idea, I wonder if we could have utilized that. I think click and drag was a genius level idea, I wish we had thought of that!

I was able to be the game , the level design was pretty good and the mechanic progression was great. What I had the most trouble with was noticing the blocks and figuring out what they did. I spent like  3 minutes on the last level and didn't notice the other block but once I did everything clicked! It's so funny how our mechanics and theming were so similar. Great minds think alike!

Developer

Another thing we noticed were the birds :) we also wanted to make them collectable but focused on other things and scrapped the idea at the end.

There’s 2 birds in our game, 1 is on the 2nd stage, the 2nd is the one we used for the game icon (with the background edited to be the space-block texture) and is hidden in one of the maps :D

Viewing comments 24 to 21 of 24 · Next page · Last page