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A jam submission

The One Who CrawlsView game page

GMTK Jam 2024 entry about about a serpent-like ancient god who devours poor souls
Submitted by KlimoGD — 1 hour, 2 minutes before the deadline
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The One Who Crawls's itch.io page

Results

CriteriaRankScore*Raw Score
Style#8593.9433.943
Enjoyment#9203.5713.571
Overall#11803.6003.600
Creativity#24813.2863.286

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player will control a god that grows overtime by acquiring souls. Its growth is stepped in levels , and at each level the player has to chose a new body part (and bonus)for its god.

Development Time

96 hours

(Optional) Please credit all assets you've used
Kevin MacLeod Classic Horror 1 - Music
Ayrat Mazitov Ambient level location 2- SFX
'CardinalZebra' Dungeon Tiles - Graphic place holder

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Comments

Viewing comments 27 to 21 of 27 · Next page · Last page
Submitted(+1)

Thanks, I enjoyed playing! Interesting idea and execution. I often died at some random moments when I accidentally jerked the mouse, so I couldn't get too far, but I like the gameplay at the core of the game. Definitely like it!

Submitted(+1)

An analogous Snake! What a cool idea! Using Snake as our base popped up in our discussions, but I haven't ever thought about it in an analog form, interesting thinking!

If I could give a suggestion it would be to maybe have the projectiles be able to hit your spirits konga and lose them perhaps? Also, I feel like the hitbox for the collectibles blue flames could be bigger. I found myself missing and going back to them pretty often (and no I promise I am not bad at video games!).

Thanks for that little pause between choosing an upgrade and continuing playing, I am sure it would have been very annoying if that wasn't there hahaha. Thanks for working on this!

Submitted(+1)

This is so addictive! This twist on snake with that "follow the mouse" control is genius! I couldn't stop playing, great work! :)

Submitted(+1)

A nice take on the classic snake game. I really liked the aesthetics, the music, and the body, though as a matter of taste i wish the body parts would be more "connected". I like it being gridless, though it does mean that I died a number of times due to issues with mouse sensitivity or turn speed. This was especially a problem when i picked out an upgrade. While the pause between picking an upgrade and returning to gameplay is super critical, I still found my head instantly doing a 180 and running into myself sometimes! But otherwise a fun game!

Submitted(+1)

Love the simplicity and rogue-lite elements. The gameplay of gluttony with rogue-lite is really great. Only that I feel like my mouse is too sensitive so it's very easy to run into crawlers. But overall the art and concept are great! awesome job!

Developer

Thank you for playing! Your comment makes me think about mouse sensitivity, it's something that I never took into account in my design but it could be a parameter to master on my side to offer a more fair and identic experience for all users (since i built the game with my mouse sensivity and all)

Submitted(+1)

This is a really really good game! it's so polished and the extra events keep it engaging. great work!

Submitted(+1)

Really cutesy art style! And a super cozy game. The game could benefit from a tutorial, or explanation of what is going on. Once I got my head around how to play, the gameloop is great! Great work.

Viewing comments 27 to 21 of 27 · Next page · Last page