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A jam submission

ShapidsView game page

Submitted by Bottetoundra719 — 3 hours, 43 minutes before the deadline
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Play Shapids

Shapids's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#32002.8102.810
Overall#38952.7622.762
Style#40442.7142.714
Creativity#41772.7622.762

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You can change the scale of the character using buttons

Development Time

48 hours

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Comments

Submitted

I also kept soft locking myself into places where i shouldn't have enlarged XD I just get completely stuck and flail those little leggies around, it wouldn't let me shrink back down. But this game is cute otherwise :) Would like to have some music too

Developer

Glad you liked the game(or the artstyle I don't know lol) :D And for the softlocks... I've made it so you can shrink even if you somehow managed to get stuck in narrow/tight spots(which shouldn't happen anymore lol).

And yeah, I'm thinking of adding music to the game later on

(I'll release the newest version after the voting period ends)

Submitted

Yeah I saw that you mentioned that you can shrink again if I got stuck, but I couldn't somehow. Kept pressing down arrow, and all other buttons and just, stuck. Oh well, look forward to your later updates :)

Developer(+1)
I've made it so you can shrink even if you somehow managed to get stuck in narrow/tight spots(which shouldn't happen anymore lol).

In the newest version, my bad xD

Submitted

Great game though it was a bit difficult

Submitted

The game is really difficult and not sure where to go after the castle platforms :/

Submitted

So i don't wanna completely reiterate what I said in vc so I'll keep this somewhat brief.

So the sprite-work was great and was definitely the strongest part of the submission. Though I must say that the visual cues need a lot of work; stuff like the foreground elements being identical to regular tiles and the buttons not reacting when triggered. But overall the visuals were excellent!

The whole scaling gimmick was cool but, I don't know, it just feels to obvious?  Can't say I blame you (the theme was kinda nasty tbh) but I feel that its gonna make it harder for your game to stand out. But I can't deny that you pulled the gimmick off quite well.

And the overall enjoyment. Look I'll be totally transparent here; after reflection I decided to drop this rating by one star. Why? Because whilst there is genuinely a lot of good, fun level design, there's also plenty of unfun and overly difficult sections; not to mention the soft locks. To be honest, I feel a little bad knocking you down a point because you clearly know how to make good platforming challenges. Considering that you have three levels, I'm assuming that you over-scoped a little bit (don't worry, that's an extremely common mistake) and therefore wasn't able to be super thorough with your play testing. I'd say for next time, try and make something a bit smaller. I am very confident that you can make something really good if you set a smaller scope.

Developer (3 edits)
So the sprite-work was great and was definitely the strongest part of the submission. Though I must say that the visual cues need a lot of work; stuff like the foreground elements being identical to regular tiles and the buttons not reacting when triggered. But overall the visuals were excellent!

Thanks :D I'm glad to see you like my game's visuals!

The whole scaling gimmick was cool but, I don't know, it just feels to obvious?  Can't say I blame you (the theme was kinda nasty tbh) but I feel that its gonna make it harder for your game to stand out. But I can't deny that you pulled the gimmick off quite well.

Yeah it's really obvious lol And yeah the theme was kinda bad(compared to the ones from the other game jams), which is why it might not stand out :/

And the overall enjoyment. Look I'll be totally transparent here; after reflection I decided to drop this rating by one star. Why? Because whilst there is genuinely a lot of good, fun level design, there's also plenty of unfun and overly difficult sections; not to mention the soft locks. To be honest, I feel a little bad knocking you down a point because you clearly know how to make good platforming challenges. Considering that you have three levels, I'm assuming that you over-scoped a little bit (don't worry, that's an extremely common mistake) and therefore wasn't able to be super thorough with your play testing. I'd say for next time, try and make something a bit smaller. I am very confident that you can make something really good if you set a smaller scope.

Oh no... NOT THE SOFTLOCKS NOOO-
I fixed most of the softlocks(I mean, you can now shrink down and get out of the situation if you somehow manage to get stuck in a tunnel(which shouldn't happen) in the newest version I'll release after the voting period ends ;) )
Over-Scoped? Nope, it was the opposite, I under-scoped lol
I added the last level a few hours before the deadline(which might have been a really bad idea lol) xD

Submitted

Over-Scoped? Nope, it was the opposite, I under-scoped lol
I added the last level a few hours before the deadline(which might have been a really bad idea lol) xD
That's exactly what I mean, you should've spent the last few hours polishing what you already had; its much better to have a short but polished experience (maybe around 3-5 minutes) than a longer unpolished game. Remember Quality > Quantity
Submitted

I really liked the art style and this was very fun to play, nice job

Developer

Thanks :D
I'm glad you liked it!

Submitted

Got soft locked, but it was very fun up till then :D

Developer

Not the soft locks NO NO NOT THE SOFT LOCKS NOOO-

Thanks :D