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Bottetoundra719

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A member registered Jul 24, 2024 · View creator page →

Creator of

Recent community posts

Thanks! Glad you found the game cute and liked the sound effects! :D

It would have been nice to see a UI design showing the money I spent and earned

That sounds great but... why show the money you spent and earned when the money is already displayed? Would like to hear why!

I’d definitely love to see you keep developing this!

I'll probably try updating the game when I have the time to! :D

The game is pretty fun and cute!
I really like how it's made up of 3 different minigames haha
And the music's really nice too!
Though, some of my nitpicks are:
1. Artstyle and line size inconsistencies
2. No arrow key movement and space for jumping :C
3. In the beginning, Daisy says Ted is no longer as big (or fat lol) as he used to be, while in the end, she says he has overgrown and looks more like he used to... but does that not mean Ted has simply gained all the weight he lost? I personally don't consider that overgrowing haha

Anyways, besides those nitpicks... I think the game's nice!
Good job! :)

Thanks! Glad you liked it!

Thanks!
Glad you liked the graphics and UI design!
And yeah, it's addictive, but a good one!.. I think- (lol)
An on-screen indicator? Well... yeah, but I kinda wanted users/players to also feel like they need to save up some spare money, adding to the stress/excitement  and the game loop! :)

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Haha that's some great dedication! lol
Thanks for playing the game!
Glad you liked the flowers and the game!
And hey, who knows, maybe one day, you'll become a landlord in real life xD

There are a few confusing parts, like the 2 min Tax thing, an in-game indicator could really help planning ahead for it, and as others said knowing exactly in game how much each flowers cost and how much they've earned you when you collect would improve this a lot already!

Yeah, I didn't have enough time to add those :C


because right now at their peak each flower only seems to give 5 more than their cost, so there isnt really a reason to use the most expensive ones, unless I've misunderstood something.

You're actually totally right, I found out about this problem this morning lol
Glad you enjoyed it!
And thanks for playing!

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The game idea's pretty nice! The graphics look great (but could look even better)
As for the gameplay, it started out pretty fun, and ended up feeling like a chore...
Stuff like mining 10 rocks and filling the composter took waaaaay too long, to the point where I wanted to stop playing :C
The player hitbox was a bit... weird... and had the same size as the sprite, which is fair when the character has a big head, body, limbs etc., but in this case, I found it a bit annoying to not be able to jump from between the plant's leaves and the walls, or not being able to jump off the sides of a leaf because that small plant on top of the player's head
I think your game has some potential, but just needs some more tweaking (*ahem*, looking at you composter)


Thanks! Glad you liked the aesthetic and the game loop! :D
As for the cost stuff, I didn't have enough time to show them ingame haha (the timer said I only had 2 minutes left to submit lol)
I'll try to add as much info as I can in the description though! :D

The game idea is pretty nice!
And taking care of all 3 plant plots using potions was really fun!
The graphics are nice, the sound effects are- oh hold on, there are no sound effects-
Overall, good job!

The graphics (with other stuff like selected items being shown, objects fading away when the player is behind them etc.) and sound effects were great!
As for the gameplay... well, the gameplay was... confusing?
Why does the sap not seem to protect my tree from the acid rain? Why does using the sword do nothing? Why do I have a leaf bar even though I didn't put a leaf on the head? How do I refill my health? How did I lose health even though I had a leaf on my head?
I know, making an in-game tutorial during a 2-day jam may be hard (even I was not able to make one)
And growing the tree only took me around 30 seconds in total, and all I did was watering it... So... I think there should be a few other side objectives that would lenghten the game and make it way less repetitive

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Nice game! The music's nice, and the gameplay loop is a little addictive because of how the game gets more fun to play the more you play it haha
Even though, the graphics do a pretty good job, I think there's still some potential to improve them (like getting rid of mixels (inconsistent pixel sizes), using a consistent artstyle etc.)
And... the game sometimes got a little repetitive after a while...
Overall, I think it's nice game, good job!

Thanks! Glad you enjoyed playing my game! :D

Thanks! Glad you liked the art style! Though yeah, I didn't have enough time to add a tutorial (since I only made this game in around 20 hours haha)

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The game's really fun! :D

Oh, btw:

Nintendo are on their way to sue you

Hehe

It was a lot of fun and was super enjoyable! I find it funny how you can trap yourself by making a small mistake haha

I really like the concept too! Mixing a puzzle platformer with the 2048 game was a pretty good idea!

Well done!

I was able to beat the game haha
But seriously, there were levels I beat on the first try, and others where I DIED TOO MANY TIMES!!

I think you should add controller support. The music is good, but, it sometimes get a little too repetitive :/ (It's at least much better than mine coughs)
I really like the artstyle!

And, for the controls, well...
I kinda like them? The vertical velocity increases a little too much after pressing the Space button a few times though xD

But if you wanted to turn it into an actual rage game, you could make it so that dying more than 3 times in a row in a single level sends you back to the one before >:)

This is what I'd call a rage game, good job!

The game's so cosy LOL xD
I love the art style... although I don't really like the inconsistencies :/

It's simple, intuitive, and, most importantly, CUTE xD

Well done!

Thanks :D
I tried to make the game challenging without making it too hard or too easy

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Thanks :D
Glad you liked it!

Angry hyper-realistic cat intensifies


She's angry at me!! HELP!
Lol well done xD

Me, in the first few minutes:
This game is... easy... too easy!

2 seconds later:
STOP RUNNING STOP RUUUUNIINNNGGGG!!! MY EYES!!

Lol the ending was kinda absurd xD
It was quite fun though xD

Well done! xD

Thank you! :D

The game's fun but... There's no game over(ways to die) and it gets a bit repetitive after a while :/
The art looks really good! I like the attention to detail, such as the cat moving its head towards the mouse etc.

There should be different types of candies(which there will, according to the description, and if I understood correctly LOL)

Considering that you made this game in just one day! You've done a good job!

Well done!

The game is quite fun! Although adding power-ups, shields etc would probably make it less repetitive lol.
The game looks pretty good, I also like how the background changes as the game gets harder.

Adding the thing where the longer you press the jump button the higher you jump would probably make the controls nicer to use.

Well done!

I would have added a tutorial if I could :/
I hope you enjoyed playing my game though!

Thank you! :D

Thank you! :D

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Quite fun

Thank you! :D

Managed to get over 6000 before dying stupidly

Lol well done!

I had 5 of them chasing me for a while

You better be careful... they are everywhere...

I've made it so you can shrink even if you somehow managed to get stuck in narrow/tight spots(which shouldn't happen anymore lol).

In the newest version, my bad xD

Glad you liked the game(or the artstyle I don't know lol) :D And for the softlocks... I've made it so you can shrink even if you somehow managed to get stuck in narrow/tight spots(which shouldn't happen anymore lol).

And yeah, I'm thinking of adding music to the game later on

(I'll release the newest version after the voting period ends)

Not the soft locks NO NO NOT THE SOFT LOCKS NOOO-

Thanks :D

Thanks :D
I'm glad you liked it!

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So the sprite-work was great and was definitely the strongest part of the submission. Though I must say that the visual cues need a lot of work; stuff like the foreground elements being identical to regular tiles and the buttons not reacting when triggered. But overall the visuals were excellent!

Thanks :D I'm glad to see you like my game's visuals!

The whole scaling gimmick was cool but, I don't know, it just feels to obvious?  Can't say I blame you (the theme was kinda nasty tbh) but I feel that its gonna make it harder for your game to stand out. But I can't deny that you pulled the gimmick off quite well.

Yeah it's really obvious lol And yeah the theme was kinda bad(compared to the ones from the other game jams), which is why it might not stand out :/

And the overall enjoyment. Look I'll be totally transparent here; after reflection I decided to drop this rating by one star. Why? Because whilst there is genuinely a lot of good, fun level design, there's also plenty of unfun and overly difficult sections; not to mention the soft locks. To be honest, I feel a little bad knocking you down a point because you clearly know how to make good platforming challenges. Considering that you have three levels, I'm assuming that you over-scoped a little bit (don't worry, that's an extremely common mistake) and therefore wasn't able to be super thorough with your play testing. I'd say for next time, try and make something a bit smaller. I am very confident that you can make something really good if you set a smaller scope.

Oh no... NOT THE SOFTLOCKS NOOO-
I fixed most of the softlocks(I mean, you can now shrink down and get out of the situation if you somehow manage to get stuck in a tunnel(which shouldn't happen) in the newest version I'll release after the voting period ends ;) )
Over-Scoped? Nope, it was the opposite, I under-scoped lol
I added the last level a few hours before the deadline(which might have been a really bad idea lol) xD

So, first of all, I really like the idea of being able to customise the tank and play with someone else, but the weight limit(which seems to be random from my experience) is a bit frustrating(I'm not saying it's a bad thing but still), not to mention the movement controls, which I find very unintuitive(can't really blame you for that, it's a game jam, and there's a multiplayer mode), the button used to fire the bullets should have been the Space bar/Ctrl in my opinion, rather than F, which is right next to D(Steer Right button), so... you know what happened next x)

The art style is quite childish haha, but again, it could be improved(a lot, especially the terrain).
The music fits the game pretty well.
I'd say the game is very unique and has potential!

(Note: I got soft locked xD I still have no idea how I managed to get myself stuck in a wall💀)

I like the level design, but the fact that there's no Undo/Redo button and you have to restart the level is a bit annoying. :/

The game's pretty fun(and a bit frustrating xD)
Good job!

There are a few small bugs, the art style and music are pretty good.
All in all, I had a lot of fun playing this game!
Great job!