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A jam submission

Power TowerView game page

Build it, scale it, don't die
Submitted by benjoesgames — 1 hour, 51 minutes before the deadline
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Power Tower's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#17833.2403.500
Overall#18383.3693.639
Creativity#18673.4723.750
Style#21103.3953.667

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It takes place on two scales and also is about building and scaling a building

Development Time

96 hours

(Optional) Please credit all assets you've used
see description for full credits

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Comments

Submitted

really cool concept love the art style you chose

Submitted(+1)

really cool concept love the art style you chose

Submitted(+1)

This is such a cool idea and this is a great first stab and implementation.  Given the scale of all this, it's impressive what you were able to achieve in just 96 hours.  Pressing R to toggle between the map creation and platforming parts felt a bit awkward.  I wonder if there could some condition the player has to fill to go between modes, something like finding an exit in the platformer and placing down a block on a specific tile in the map creation mode.  I could see this being really fun with just more stuff (more enemies, power ups, sounds, polish, feedback, etc.) to make it a full on roguelike.

Developer

Such kind words. Thank you! I'm glad you liked it and I agree with everything you say. The R to toggle was due to the time limitations. I had considered having the switch be automatic, but it would've required some more elegant design (to allow for more than one room to be built per selection) and robust code (with advancement triggers) that I didn't have time for. But maybe in a post-jam version.
Thanks for playing <3

Submitted(+1)

Yoo our games have almost the same name!

This game was fun. I like the idea of building out tower that you scale in tetris mode. It was really interesting especially how you can aim for the blue rooms. One thing that felt off was performing the wall jump because I don't think there was any coyote time on it. Many times when I tried to wall jump I accidentally slid off the wall first and jumped just a moment after.

Developer

Yeah, the movement needed a bit more love but it was a mess of a code to figure out in such short time. I'll fix it in post.
Thanks for playing <3

Submitted(+1)

Very polished and creative game with fluid movement. I didn't understand what the Tetris was doing for me (I assume it was upgrading my character) but I did not feel any of the changes.  I think a slower introduction to the mechanics would of helped.

Developer (1 edit) (+1)

Due to the limited time and team size (1) I missed a couple things. I was going to add a little fade-zoom animation that would help the player see that the tetris mode is where you build the tower and the platformer part is where you move around INSIDE the tetris pieces. You can then build towards the upgrade blocks and find upgrades inside. And I agreee that a bit more tutorial would've been nice. I'll take all of this into consideration if I work some more on it.
Thanks for playing the game <3