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benjoesgames

12
Posts
1
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A member registered Jan 30, 2022

Recent community posts

I don't usually do this but when I rack up 110 deats and retries under 17 minutes for a jam game, you know it's good :D

Liked the idea! It's a new take on tetris. I didn't get the time limit, would've been fun to mess around with it for more than a couple layers. But I liked the growing pieces. And thanks for the mobile controls <3

This was so good! The intro was a bit cringe but the gameplay is amazing. I love how you play with weight and size, like two tiny things can weigh more than one big thing. I was proper invested in getting the guy out of jail. It had some Papers Please vibe to it. Great job! Would've loved to play more.

Short and funny. I like that you made custom art for every question. If only there were more quesiton, but I understand that the time was limited.

The visuals and the sounds are neat. The gameplay not so much. The shooting is satisfying but I don't think I understand the difference between the big and the small ship. I feel like there is no use for the big ship because it's slow and the bullets seem to do less damage per second than the small ship.

The idea is interesting, the presentation needs some more refinement. At first I didn't get the theme but then when the dropper level came in, it made sense. It would've been fun to have to fight our way through the maze downwards with the weapon we built, because I like the idea that you build the stage and the weapon at the same time.

Good idea. The movement felt nice and the puzzles were neat, especially with the little hints in the beginning. The camera felt a little claustrophobic for me and it made some puzzles harder to figure out how to approach. But overall it has a good idea and pretty presentation.

Yeah, we do have similar game names :D
The game concept is simple and elegant. I like the idea of tower defense but what you are defending is the tower itself. I had the same problem of working on systems for a long time and then not having enough content. It's a shame. If only we had like a week :P
Overall it's a pretty game with some neat ideas. I wonder if you plan on adding more towers after the jam block lifts?

Loved the game. It's a very nice take on sokoban puzzling and scales. One thing I'd mention is that usually sokoban puzzles show the entire puzzle at once. I like the idea that the bigger you are the more you see, but it led to a bit of frustration that there was an extra phase where you had to discover the puzzle before you can solve it. Also there wasn't much of a tutorialization that explains the block pushing mechanic that is tied to the size, or I just missed it. The idea is great but maybe a bit more of an explanation is needed for it to be obvious. But overall nice presentation and putting 4 pieces into their places back-to-back was very satisfying especially with the neat sound effects.