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A jam submission

Giant's BladeView game page

Fight with a magic sword that turns you into a giant
Submitted by Asnkngt — 10 hours, 18 minutes before the deadline
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Giant's Blade's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#24973.0003.000
Overall#43312.6232.623
Creativity#44492.6962.696
Style#55442.1742.174

Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Idea is to build a turn based tactics game where the player (with some restrictions) is able to change their size (scale) and interactions with the world mid-battle.

Development Time

48 hours

(Optional) Please credit all assets you've used
see description for full credits

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Comments

Viewing comments 23 to 4 of 23 · Next page · Last page
Submitted

Good Idea!

Submitted

Simple but sweet game :) The turn based mechanics were implemented well and did not feel forced, also included a nice bit of lore :) Very well done

Submitted

I enjoyed the game, could definitly use some sfx

Submitted

i really enjoyed this game, the turn based tactics felt nice, and the warior getting the sword level was really clever

Submitted

It's really impressive that you have made a turn based tactics strategy within the time limit! The level where you had to kite away the guardian with the archer to let the warrior grab the relic sword was really interesting and fun.

Developer (1 edit)

Thanks! That was the intended way of getting through the stage,

There is actually a specific path (by manipulating the enemy's ai) for the warrior to get there alone

Developer

Don't expect anyone to really do it, so I'll put it here

The first 3 steps are pretty important

  • forward 2, left 1
  • forward 2, left 1
  • forward 1. right 1

After that, just move forward at least 2 steps at a time

Submitted

Played through the whole game and really enjoyed it! Very satisfying to destroy all the enemies at once as the big guy.

Submitted

It is interesting to add the giant form into the turn based tactic. Good one.

Submitted

Very simple, but I had a lot of fun! Loved the dialog :3

Submitted

Really nice implementation of turn based mechanics!

Submitted

I wasn't able to kill the boss after the barrels. What's the strategy ?

Very cool game !

Developer (1 edit)

There’s a golden stick in the back to put the warrior on. There’s no way to damage the boss while small, so the challenge is to get the warrior there without dying

Submitted

Ohhh, I tried with the archer !!! I'm so stupid !

Submitted

I liked the humor in the dialogue and the focus on thinking about your moves before you choose to attack.

Submitted (1 edit)

This is great, simple yet effective, and surprisingly funny at times too. With some music and a bit more of a difficulty incline I'd def play this outside of the jam :)

Submitted

its very cool for 48 hours, i like game idea and this dialogues

Submitted

Impressive for 48 hours! It was a fun tactics experience, always fun to see a new take on the genre.

Submitted

it's no fire emblem but it's definitely a fresh and unique take on the theme—haven't seen very many turn-based strategy games in this jam yet.  obviously it could use a lot of polish, but finish a game in 48 hours is quite an accomplishment, and these types are not easy to make; I've tried it before.

Submitted

Enjoyable little game, with some more polished this could be something great! 

Submitted

I like the take you took at the theme. The dialogue was funny and it was a fun game.

Submitted

I think you're conveying your idea well even if it isn't fleshed out.

Submitted

Fun to play. Love the dialogs!

Submitted

This is great! It’s clear that this is just an introduction to what might become a much bigger game, but it does the job pretty well IMO. It isn’t too easy nor hard, the mechanics are fun, and I found it overall quite intuitive. It stands on its own pretty well! I’m looking forward to see this idea grow in the future!

Viewing comments 23 to 4 of 23 · Next page · Last page