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A jam submission

Ad AstraView game page

Through hardships, to the stars!
Submitted by 11BelowStudio, keyyzo, FungalArtillery, Troisnyx (@Troisnyx), JoshWiniberg — 10 hours, 1 minute before the deadline
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Ad Astra's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#9473.5633.563
Overall#24983.1673.167
Creativity#32343.0633.063
Style#35632.8752.875

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It's about building rockets - of gradually increasing scale, as you gradually travel even further up into the sky, and into the stars! (and also your rockets gradually shrink as they run out of fuel whilst flying and this does impact collisions and such)

Development Time

96 hours

(Optional) Please credit all assets you've used
see description for full credits
(unrelated sidenote - please play this game in browser. Do not attempt to download this game via the Itch.io app, because Unity WebGL games (such as this) will not work if you download them.)

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Comments

Submitted(+3)

I like the progression (the rocket actually changes, not just the numbers), the visuals (the clouds in the background nicely show the height). I upgraded everything fully, and I would play a game like this on my phone in the metro all the time. Awesome!

Submitted(+3)

The music is very nice! Goes with the overall theme well. 

The visual upgrades to the rocket are a nice touch!

Submitted(+3)

Nice little game!  I really liked the music

Developer

Thank you so much! 🙏🏽 Music was Josh and myself, it's heartening to hear!

Submitted (1 edit) (+3)

Cool game! I personally found it really hard to control the rocket, maybe there could be a power up that somehow makes the rocket more controllable instead of upgrading the rocket to a point where controlling is no longer needed?

Developer(+1)

Appreciate the feedback! I do agree the rocket is hard to control at times, more so in the beginning of the game but we didn't get round to making it better to control due to time constraints.  Possibly a future update.

(+3)

Neat concept. After upgrading a few times I had no use for the controls anymore, just launched up over and over gathering coins until I won. Music was chill. Why are we launching rockets in the middle of a city? X'D Great job!

Developer

Thanks for the feedback! If you submitted a game to the jam, comment the name and I will review it.

Hey thanks for the offer! I helped work on Advertising Adeline.

Submitted(+3)

Surprisingly fun for a such a simple gameplay loop! The music was really nice and fit the vibe of the game well

Developer (1 edit)

Glad you had fun playing our little game!

Will review your game tomorrow when I have more time!

(+3)

Pros: I really liked the music and upgrade system. 

Cons: The ship was hard to control at first. After a few upgrades I could just hold spacebar and going straight up would get me enough fuel and money to keep upgrading my rocket.

Feedback: I would have enjoyed the rocket being more controllable at the beginning to make it easier to start out, and then become less controllable when you upgrade the thrust. Keep on making games! 

Developer (1 edit)

Pros and cons noted. With regards to the cons, however, the way I'm seeing it, is that you want the antithesis of someone who's getting better at their craft (where it's supposed to be easier with time). I understand that you want more challenge across the levels, and that's the angle where you're coming from — I'm struggling to make it make sense.

Coming from someone whose spouse is a model rocketry nerd, that wouldn't make physics sense though...? Like, the plastic bottle ones are typically the hardest to control, and more purpose built ones have better features that allow better thrust and lift. 

And... on a related note, we all know what happened IRL to some instances of that final craft we put in (not spoiling). Imagine if that were insanely difficult to control — I think it would be in bad taste, wouldn't you?

Developer(+1)

Appreciate the feedback! I do agree that the ship is slightly difficult to control at the start. We did aim to refine it more and make it feel better but time constraints stopped that and we aimed to design it in a physics manner while still maintaining the fun.

Will review your game tomorrow when I have more time!