Pretty fun! I got to wave 16 with a score of 467. Sadly I died shortly after finding the hex boss. I think it would be a bit more engaging if different enemy types are more interspersed each wave, because most waves seem to end with a big collection of blue guys which is a little boring
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Hexa Quest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #4920 | 2.400 | 3.667 |
Overall | #5522 | 2.219 | 3.389 |
Creativity | #5570 | 2.291 | 3.500 |
Enjoyment | #5751 | 1.964 | 3.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Combat in Hexa Quest is based around shrinking your enemies to be able to consume them
Development Time
96 hours
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