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Cursed Backpack's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #2414 | 3.286 | 3.286 |
Overall | #3156 | 2.984 | 2.984 |
Creativity | #3409 | 3.000 | 3.000 |
Enjoyment | #3635 | 2.667 | 2.667 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A backpack that magically resizes based on the wearer's health.
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
It's a bit luck-based and kind of confusing at first, but I was able to win after getting the Scroll of Fire and using it on the Skeleton King multiple times. Nice job on the game!
5/5 game its greate
i hope next game jam my game will be better and more like yours
Having your inventory scale with your health is an interesting concept. Forces risk management. Having the enemies attack each other was unexpected to see.
Was it intentional to be able to play without picking up the cursed backpack? I tried that on my second play through. Certainly harder only having only 1 inventory instead of the growing cursed one.
Clicking further spaces to move towards that direction could be helpful. It would be nice to see inside enemy backpacks while wearing the cursed one to take the items would add more to the inventory management idea.
Hi!
It was intentional, I could have set it as the default but I decided to leave that as a choice.
I agree that the UI is bit lacking, my simple layout framework doesn’t yet compile for wasm as it used features currently unavailable to Embedded Swift. I had to hardcode the UI, so if I tried to add more features it would probably have ended up very buggy.
It shouldn’t be a problem next year :)
I spent plenty of time on this game. The health and inventory size being inversely proportional gives a risk-reward problem in keeping the health low. The mind exchange mechanic was fun thanks to the small size of the game.
No engine is really impressive and the game is absolute delight!
I really like turn-based dungeon crawlers and yours was really enjoyable, the fact that you made it without engine makes it even more impressive
Some stuff was not immediately clear to me, but it wasn't hard to figure out thanks to the event log! Nice job!
Thanks! The log was the first thing I added, and I ended up relying on it exclusively (which was not my intention)
I should have started looking for a team much earlier than just before starting.
Wow this game is super cute! Love the style! Love the turn based dungeon crawler too. Can't believe you did it without an engine in such short time! So many surprising interactions too! Would have loved a bit more text explaining what was happening, but it was also fun to discover things by clicking around!
Thank you :)
The interactions were tricky to implement, I sadly didn’t have enough time to give them animations or better UI, so some just kind of happen without any feedback
I think next time I’ll try to make something simpler so I have more time to polish everything