Really cute game! I feel obligated to rate this game 5 out of 5 in artwork because the cat pictures are peak art lol
CoperGames
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I feel like I didn't understand the mechanic fully but I still enjoyed it lol At first making these towers shoot at enemies was slightly tedious but after I estabilished a solid "loop" of towers it became quite easy. The only thing it's missing is more content in general, like different tower types, different enemies, upgrades, itc. becouse currently it gets repetitive after a while, but it certainly is a fun concept.
yeah, the game definitely has some balancing issues...
P.S.: You need to ignore the closest trashbag and go to the left so you drop onto the top-left platform, then keep going right until you drop onto the top-right platform and keep pushing the trashbag there until it falls into the trash bin, the other trashbag should be easy. Hope this helps ;)
It's a really cool concept, and I can definitely imagine a full game based on it. The game really allows for a wide variety of startegies which is great for replayability. However, I have run into one issue where the fight would go on forever becouse both I and my enemy were either healing quickly or blocking hits, so it would be good if there was a draw detection system
The animations are a bit janky but I can understand that since it was made in just 4 days. Other than that the game feels really polished and juicy. I feel bad for the farmer, he probably wanted to lead a peacefull life and suddenly some giant spiders started attacking... Anyways, I definitely had fun playing this one, good job!
I would suggest to make the AP necessary to attack a country dependent on the size of the country instead of just scaling the AP cost with every country attacked, it would allow for players to invade some countries in the early phase of the game but also leave a challenge for the late game. And also mayby make it so you can attack only the countries you border with, it would make choosing the starting nation actually meaningful. Anyways, I'm not a fan of clicker games but yours actually managed to get me hooked for a while, I hope you will find my feedback usefull. Good job!
It was difficult to understand what some objects do, I didn't really understand what's going on sometimes, but it's still a really good and impressive game. The art and shaders are amazing and the game is overall really polished, it is impossible to tell that it was made in just 4 days by just looking at it. Good job!
I really like the mechanics, the ice is really unique and they overall play together nicely, mayby except the rocket jump which felt a bit random sometimes. Just what I'm lacking is that the wand should change somewhat visually depending on the active spell. Also, I noticed that when you are dashing upwards and hit a ceiling, you start dashing to the right along the ceiling, is this intentional? Anyways, you managed to execute the theme without making it too frustrating thanks to often checkpoints. This was a really fun game and the visuals are just awesome, I see a lot of shaders being used. Good work!
Yeah I know that double jump bug but I fixed it after the submission period ended so I think it would be fair to upload the fixed version after the voting ends. The tiles flickering is a common Unity glitch, I thought I fixed it because it stopped happening for me. Also thanks for the tip on dynamic gravity, I will keep that in mind for my future projects!
You managed to achieve really a lot during the jam, the game is very polished. I like how the game keeps you in constant tension as you have to keep replacing guns but also collect coins. The UI could use a rework as it's hard to distinguisch, for example, how many points you have left. I feel like the icons don't stand out enought. Anyways, it is a really fun tower defense!


