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CyanLaser

20
Posts
2
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A member registered Aug 25, 2016 · View creator page →

Creator of

Recent community posts

Interesting killing loop game. I thought it was funny how the more you played, the more clones appeared, pushing you up. I eventually spawned on the roof where I had a direct shot to the target. I'm curious to see what more you could do with this.

This was a unique concept on a building mechanic. The only danger was falling off, which felt a bit strange. If this were expanded, maybe give the turret health so that the location you dropped was more important? Still a fun jam game. Good job! 

This was a fun match game. I don't normally play these style games, but this one kept my attention for longer than expected. I saw this posted in the gmtk discord's progress channel and could not understand what was considered a match. After playing and reading the tutorial, it makes more sense. Some of the matches don't come naturally though as it is non matching things which is harder to spot easily. The time limit felt a bit short. Although I did have a very lucky run that got a 48k score. Every attempt after that was much lower scores. Playing on the main menu was a good addition to learn the matches. Overall, I enjoyed playing. Good job!

This was a great puzzle game. Really enjoyed playing it! I can see a full game with this by adding more levels. There were a few areas where there were no bounce indicators. Is that a bug or intentional that it doesn't show after a range?

Fun base building and defense game. I saw this posted in the gmtk discord's progress channel and wanted to play it. Always pressing space to hear the horn. I'm not sure what the best strategy is, but placing only the guns felt like the best option as they have the longest range, and with enough of them, everywhere gets covered. 

Fun and quick little puzzle game. Good work! I never saw any bugs that were mentioned in the description.

Every moment makes a good clip. I saw this posted in the discord's progress channel and laughed every time. Good job. This feels very polished for a jam.

Quick and fun game. I saw this posted in the discord progress channel and wanted to try it out.

I've only played one gacha game but I wasn't expecting this to feel so accurate. Great game and funny idea. 

A game that is easy to spend a lot of time on. I played a version before the jam ended and again after the jam. I'm glad you added the tool tips and extra other items. The research section gave me a laugh. Does researching do anything for the trains and loops though? 

This was a fun racing game. It took me way too long to complete the first track. It is nice that there are multiple tracks included too. Lots of content in this. Are the items useful on the first lap? It seems they are only useful for hurting the ghosts, which only appear after the first lap.

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My current high score is 18 loops 👀

Rocket Jump the game. Your life is actually on the line. A bit difficult in some areas but overall great visuals and great gameplay. Good job!

I saw the cover art and instantly wanted to play it. Great idea and fun game. The UI for everything looks very clean too. 

Very creative and fun game! I thought there was only one specific strategy and then it forced me to rethink how I played. Great job! I'm curious, is there ever a reason to not roll the dice first before attacking?

Fun little game. I can see this concept being expanded as well. After a few upgraded towers though, I didn't see the need to place more or explore the map. I wonder if an incentive to keep expanding your area could be added. 

Having your inventory scale with your health is an interesting concept. Forces risk management. Having the enemies attack each other was unexpected to see.

Was it intentional to be able to play without picking up the cursed backpack? I tried that on my second play through. Certainly harder only having only 1 inventory instead of the growing cursed one.

Clicking further spaces to move towards that direction could be helpful. It would be nice to see inside enemy backpacks while wearing the cursed one to take the items would add more to the inventory management idea.

Thank you for playing! The loud volume is a good callout and I put a warning on the game page now. 

Thank you for playing! Sorry about the soft locking. I should have play-tested more in the remaining time before the deadline. Im glad you found it funny and creative.

Such a relaxing and calming game after a stressful game jam. Good job! I really like the style and I'm glad you linked the github for how it is done. Seeing the larger creatures in the background and having them still able to eat your predators was a nice touch compared to Spore's cell phase. The ending is a bit sad but feels so fitting. I came very close to being eaten multiple times, almost completely covered by my pursuers. After completing I had to restart just to see if it was possible to die. The hit box for yourself might need to be more of your body as you get larger.  I enjoyed playing and listening. Great jam entry.