Thank you for playing! While we don't have a proper tutorial, you can regain health by pressing the F key. Every round you gain a potion that heals health. Although, part of the sacrifice system does mean giving up health or potions the further you go.
CyanLaser
Creator of
Recent community posts
This is an oddly cute but destructive game. I saw that it was an RTS but didn't expect the simplified controls. At first I thought the short life of the angel units was a good way to limit how many were active, but the last level proved otherwise. Took me multiple attempts to realize I need to build Angel Academy at every free location and swarm the "dumb goblins." I enjoyed playing this. Great jam entry!
This was a fun match game. I don't normally play these style games, but this one kept my attention for longer than expected. I saw this posted in the gmtk discord's progress channel and could not understand what was considered a match. After playing and reading the tutorial, it makes more sense. Some of the matches don't come naturally though as it is non matching things which is harder to spot easily. The time limit felt a bit short. Although I did have a very lucky run that got a 48k score. Every attempt after that was much lower scores. Playing on the main menu was a good addition to learn the matches. Overall, I enjoyed playing. Good job!
Fun base building and defense game. I saw this posted in the gmtk discord's progress channel and wanted to play it. Always pressing space to hear the horn. I'm not sure what the best strategy is, but placing only the guns felt like the best option as they have the longest range, and with enough of them, everywhere gets covered.
Having your inventory scale with your health is an interesting concept. Forces risk management. Having the enemies attack each other was unexpected to see.
Was it intentional to be able to play without picking up the cursed backpack? I tried that on my second play through. Certainly harder only having only 1 inventory instead of the growing cursed one.
Clicking further spaces to move towards that direction could be helpful. It would be nice to see inside enemy backpacks while wearing the cursed one to take the items would add more to the inventory management idea.
Such a relaxing and calming game after a stressful game jam. Good job! I really like the style and I'm glad you linked the github for how it is done. Seeing the larger creatures in the background and having them still able to eat your predators was a nice touch compared to Spore's cell phase. The ending is a bit sad but feels so fitting. I came very close to being eaten multiple times, almost completely covered by my pursuers. After completing I had to restart just to see if it was possible to die. The hit box for yourself might need to be more of your body as you get larger. I enjoyed playing and listening. Great jam entry.






