Play thing
Big Flat Blob Appears's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2968 | 2.917 | 4.125 |
Overall | #3918 | 2.563 | 3.625 |
Creativity | #4079 | 2.652 | 3.750 |
Enjoyment | #4565 | 2.121 | 3.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You're the blob now!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Smart and simple design, classical art style and relatively high completeness in battle system, overall nice.
I read your disclaimer on the game page, and I have to say, this, in my opinion, this is a solid game jam entry. My main suggestion for improvement is just changing selecting the attack to use was to keyboard input instead of clicking the button, as I feel that would be easier to perform. I had some difficulty sometimes where instead of switching attacks, I end up attacking instead. Other than that, a very good try!
I like all the different powers that are useful at different ranges, it ramps up, get's difficult and the music goes bonkers haha, nice job!!
Pretty cool idea. Some incredible pixel art also, really impressive!
art and mechanics are there but gets repetitive quickly
I really like the art style and the music growing more tense as the game progresses. The game loop could use more variety; by the last player, I found myself only using bats and the rock launch because the other two attacks are interrupted too easily. Nice work overall!
The art is really good, and the game fits the theme very well. But the game ended up crashing on me and there wasn't much of a tutorial so I was confused at first. Just needs some polishing and the game would be very good.
Great visuals! The concept of being end boss is well executed! Great mechanics to try to slay the "player"