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Runaway Goal's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #5084 | 2.261 | 2.727 |
Overall | #6166 | 1.608 | 1.939 |
Enjoyment | #6246 | 1.357 | 1.636 |
Presentation | #6553 | 1.206 | 1.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of running for the goal, you ARE the goal that surprisingly doesn't want to be touched.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Not really sure what I was supposed to do. The view of the game was hard for me to maneuver with. Nice game concept though
It could have been explained better, I was planning on having a tutorial, but it was difficult getting this out on-time. I'm in the process of making it better, including a tutorial
It is definitely a wonderful idea and I do like the inclusion of different traps!
With some gameplay and visual refinements I definitely think this could become a very fun tactical game.
The best suggestion I could make is to not allow the player to place a block while they are standing on another block as this is the easiest cheese method.
Overall when avoiding the cheese methods I had a lot of fun with it so it shows great potential!
Hadn't had the time to do multiple playtests and refine some of the cheese that can happen. I intend to make some changes and release a new, mildly better version.
Thanks for trying my game!
It's an interesting idea, but a bit difficult to cheese with blocks. Maybe each item should be limited instead of a total for all of them
Thank you for the feedback. I started making the game a bit later than I would have wanted, so I didn't get as much time to play test and refine all the mechanics. I intend to make some updates when I can, though!
Kind of rough around the edges, but nice idea. I can see some potential with the idea of placing traps to stay safe. Surprisingly difficult game, though
Thanks for the feedback! I wanted to do a bit more, but being rushed for time, I didn't get to do as many play tests to refine the mechanics. Eventually I'll come out with a better build with more refined mechanics.