Ah. submitted the WRONG project... Oops...
KtheVeg
Creator of
Recent community posts
I always (unintentionally) called it an inventory system, but it's a party management screen. You're unfortunately not holding Neuro and everyone else in a pitifully small backpack, but rather trying to memorize the memory of them.It's still an inventory management screen in a party management trenchcoat though ngl
Thanks for checking out the game though, and I'm glad you enjoy the art!
The mini-games are classics, but not much innovation was put on top of it. The art is unique and simple. The game could benefit from some comfort-features that re-makes of the classics have, like making a queue of button-presses in snake (so two quick inputs result in the game inputting those actions on every square), and drawing the snake as a thin line instead of a block.
There's also a bug in the snake game where your snake can do a complete 180 simply by pressing a side direction then the reverse direction really quickly. Results in your snake dying if it's longer than 2 segments.
Hi! Your Linux build seems like it's perfectly set up to be an AppImage (a self-contained linux app that usually works across many linux distros!)
If you've got a spare machine, or if you'd like to set up a VM, it'd be perfect to bundle it as an appimage if you have the know-how! Why your compiler didn't do this for you already is a mystery...
Otherwise, the game runs nicely on my Arch machine!
A classic idle game, albeit a little simple. A little bit more impact when things happen would be nice, such as click sounds, or sounds when you achieve a new level. Perhaps some unexpected events happening over time would be nice to have too. Visuals are a little simple, perhaps a little more variety in the UI would be nice.
Our game is 100% glitch-free minus the bugs...
In all seriousness though, we've noticed many crashes during play-testing, but a lot of them we couldn't resolve before the whole deadline was coming up. Then again, we had an extra hour to submit due to the extension, but we opted to simply submit before the original time.
Perhaps some bug fixing is needed...
As you should. Game's a bit harsh in how little Neuro can remember, but where's the interesting & satisfying payoff without a little bit of pre-planned conflict?
I'm actually a little proud of the little extra fade-out that I added when you forget a character. A little detail, but adds just a bit more impact to your choice (forced or not) to forget.
Thanks for reviewing!
We didn't properly plan an ending, so to keep the game going we just dropped you back into stage 1 after beating the final boss. At least you get to play 4 more stages before the game crashes, compared to the previous design which crashed right after stage 10...
Hopefully in a future update, we can redesign a few things and actually create an ending, which should fix some things!
Balance was one of the bigger things we had to focus on. There are runs where you breeze right through because you strike lucky and get the right characters, while others you end up getting a terrible combo at the start, but rarely a situation in between. We wanted to ensure that one can't get through the entire game simply by attacking only, so the difficulty was increased quite a bit.
Hopefully, balance gets worked out in future patches
Hello! Thanks for taking the time to review the game. We ran out of time during the jam, and couldn't make a proper 'end' to the game. Literally last-second, we elected to simply reset the stage counter to 0 after the first boss. Turns out, once you've already 'Unlocked' (then subsequently forgotten or placed in your party) all the characters, the game didn't know what else to give you!
Anyway, we're gonna try fixing this by next patch... Maybe...
The game has a very nice concept, but unfortunately, the controls aren't quite intuitive. For some browsers and apps, CTRL + SPACE activates different things, from Windows keyboard language switching to Opera's quick search can quickly make it annoying, especially if you're trying to sneak around while painting. Otherwise, it's a great game.
I enjoyed it, but many times I found it difficult to figure out what character I was playing as. Especially with the pong, I thought I was playing as the enemy but couldn't tell, and the racing game wasn't responsive enough for me to intuitively find out what exactly needed to be done. Overall a good game, but some small tweaks would have made it better, such as a distinctly-coloured outline or more indication.


