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DungeonMaster's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3897 | 2.372 | 3.000 |
Creativity | #4195 | 2.609 | 3.300 |
Overall | #4275 | 2.424 | 3.067 |
Presentation | #4576 | 2.293 | 2.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are the dungeon in a rougelike, trying to kill the player
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Nice job on the game concept, loved the drawn graphics as well
This is a really good and funny concept, and I love the art! My biggest problem is it is hard to tell if you are going to win or lose, it feels like half of my games end in one round and the other half take a long time.
I love the art style! I think this was a really cool concept, but I didn't realize I was trying to kill the player until my first death. Once I did though, the theming clicked. Good work, truly "genre-defining" as you said!
Genre defining game, a once in a generation title, twice in a lifetime, thrice in a century. This game is certified crazy, my psychiatrist was astounded and referred me for more treatment upon this games release. Now I am even more crazy and confused.
Ok lets get to the review:
I don't know what happened but I won, I think. the character was one shotting everything while I tried to give it bad equipment, and suddenly a monster came and one shotted it. the music and the graphics add to this floppy experience and I loved it.