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A jam submission

Mushroom RevoltView game page

Submitted by arisulyns (@Rachel_Lyns) — 31 minutes, 48 seconds before the deadline
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Mushroom Revolt's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#45432.2983.250
Enjoyment#54771.7682.500
Overall#56261.8862.667
Creativity#63101.5912.250

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
I got the idea from the game "Mario", in which the protagonist of the game would be "Goomba", and the enemy would be a character that only kills by jumping like "Mario". The controllable character only goes left and right like the Goomba from the Mario game, but with the difference that to kill the enemy you have to Dash

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+1)

That is a game with creativity and a very nice presentation, well done! Can you also play my game so I can get feedbacks please!

Submitted(+1)

A fun little game with an excellent presentation. Good work!

Developer

Thanks my friend <3

Submitted(+1)

Thank you for this entry! It's a nice idea, would love to have more level variations!

Also, judging by "DEBUG" in app window, this is a Godot game. Always happy to see fellow Godot developers! Just a quick tip: there are several project and import settings to make pixel art look crisp and text readable on any window size, I encourage you to read about it and try to incorporate later!

Developer(+1)

I'm also happy to see other people using Godot.

About the pixels and fonts, I couldn't polish the game very well regarding these little things, but it will definitely be something to remember in my future games. I really wanted to do other variations of levels, but unfortunately I didn't have time to work on it :(

This is my first published game, I'm glad to receive your comments, thanks for playing my game <3

Submitted(+1)

Nice idea! The art is nice too. I kinda wish the dash timer was slightly shorter because after missing a dash sometimes you don't get another opportunity to dash before you lose.

Developer

Thanks. 

I even thought about leaving it with less recharge time, but I thought it would be too easy. 

But looking at it now, I think I could have put a low cooldown and more enemies, anyway thanks for playing my game <3