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The Wire's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #5442 | 2.079 | 3.143 |
Presentation | #5497 | 1.890 | 2.857 |
Overall | #5899 | 1.764 | 2.667 |
Enjoyment | #6323 | 1.323 | 2.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Roles reversed as in the player takes on the role of connecting cause & effects between different objects instead of typically the level designer
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
REALLY solid concept that reminds me a lot of Gunpoint but with a more freeform platformer feel! I did find the wire really inconsistent, connecting parts with it feels like it only works when in an inscrutable sequence unique to the specific level element; switches sometimes shut off permanently etc. I really dig the art and music used here otherwise, sets a very smooth tone.
Cool art but a more clear tutorial would have helped to understand the main mechanic
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Love the art-style of this game! the concept is pretty cool but definitely a bit tricky to get the hang of, sometimes it feels like the game is not really doing what you expect it to, I love the approach of wiring up different systems in the game though :)!
it doesn't work at all and it was all prob last minute. very bad
Sorry for lack of instructions. the wires connect objects and any wire connected to either a switch or a pressure pad can be activated by pressing e on that switch / pad. then every object connected to the wire will be activated. you can also form loops. I admit the system is overly complicated.
Sorry for lack of instructions. the wires connect objects and any wire connected to either a switch or a pressure pad can be activated by pressing e on that switch / pad. then every object connected to the wire will be activated. you can also form loops. I admit the system is overly complicated.