Play LightISFright
Light is Fright's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2894 | 2.727 | 2.727 |
Presentation | #3244 | 2.818 | 2.818 |
Overall | #3558 | 2.712 | 2.712 |
Creativity | #4254 | 2.591 | 2.591 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Light is usually associated with comfort in contrast to darkness. My game reverses that by having you turn off the lights before reaching the objective
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Fun game to play! I think it'd be neat if I could also jump from the platform down instead of having to climb down the ladder
Great work, I really liked the idea!
I liked the art and the one light switch puzzle with the bunch of lights lined up.
The art fit the theme well. Making a puzzle game in 48 hours is amazing, well done!
Simple, easy, well-designed, fun! Enjoyed this.
The visuals really stand out!
I like more larger level design of the last stage. One suggestion I have is some sort of feedback when your press a switch since sometime you'll be in a different room from the light and won't be able to tell if you pressed it or not.
thanks for the feedback!
kind of a strech but fun nontheless
Loved the idea and the art! keep polishing the game after the Jam! I would love to see this game more polished in the future!
On chrome i got this error message
Error
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)
I also got this error moments before I submitted my game. I fixed it for me after messing with the configurations a bit. Unfortunately, this seems to be more of an engine-related problem, as Godot 4 doesn't handle browser games very well. I had uploaded the executable just in case something like this happens. It's still a bummer though
try turning on the
SharedArrayBuffer
support on the frame options from the edit project page for the game, worked for me.That's the setting I was messing with. Unfortunately it seems that a few people are still unable to play the browser version.