Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

not a lazy unfinished platformer (promise) (well kind of anyway)View game page

we didn't have time to finish it, so you'll finish it for us!
Submitted by grumbo. (@grumbo_dev) — 1 hour, 49 minutes before the deadline
Add to collection

Play game

not a lazy unfinished platformer (promise) (well kind of anyway)'s itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#28522.7404.143
Presentation#31972.8354.286
Overall#34832.7404.143
Creativity#41162.6464.000

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as the game developer rather than the player

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

The game is just amazing. Though It has some small bugs in-game like the rotate thing not rotating you or rotating you twice, which is not that game breaking. 

Submitted

Unreal seems to be really buggy on my PC, half the things don’t work, so does the close button! ;)

I understand my teammate that was designing the levels for our game better now!

Being able to come up with completely “broken” solutions to the puzzle like in Tears of the Kingdom if really fun.

Submitted

The tutorial seemed to be a bit broken at first (it wouldn't progress after I selected the cube), but after fiddling around with it for a little while, I was able to play the rest of the game, which was very good!

Submitted(+1)

I was not expecting a game with this title to be this peaceful and zen.

I have a lot of respect for "do whatever" type puzzle games. With this degree of agency, I spent less time "figuring" and more time intuiting and vibing. (Speaking of vibes, good song choice!)

I especially liked how geometry could be moved while the player was in motion!

Good job!

Developer

Ay thank you, glad you enjoyed it!!