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Tictack's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2300 | 2.940 | 3.143 |
Overall | #3648 | 2.673 | 2.857 |
Presentation | #3989 | 2.539 | 2.714 |
Creativity | #4418 | 2.539 | 2.714 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You spawn your own enemies, they help you get stronger.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
The minimalist visuals are nice, but aren't very clear. I know the green squares are health, but what did the other squares do? Spawn more enemies? Give me points? Give me upgrades?
I also felt like it wasn't very clear when I was taking damage, I'm not sure if there was any invincibility period when touching enemies?
I loved the dynamic music!
Super nice game! I like the music ramping up a lot, and the tutorial on the wall is a great idea! It lacked a bit of feedback about the aim, and I had trouble identifying upgrades but it wasn't necessary to have fun. Well done!
Thank you so much for the feedback! Yes, we will have multiple updates to improve how the information is conveyed to the player and improve the overall experience in the post-jam version!