I liked a lot your game, it was so fun
It was special for me bacause I made a similar game and was very interesting did how you design it
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1784 | 3.140 | 3.357 |
Creativity | #2003 | 3.408 | 3.643 |
Overall | #2353 | 3.140 | 3.357 |
Presentation | #3089 | 2.873 | 3.071 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It reverses roles by enabling the player to move the level/maze itself rather than move objects through the maze
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
This is a great puzzle concept and well-implemented. I managed to finish all the levels, but I did find I was often just doing a lot of trial and error to see what moves were possible rather than really thinking through a challenge. Really clean game though, nice work!
Nice game, really clever. One suggestion would be adding sounds. Even some simple sounds can make the game a lot more entertaining! But nice job anyways
Fantastic Puzzle game Sire!! i enjoyed your game really. once i started, i had to finish.
really enjoyed the puzzles, the concept was very interesting, i really liked how the mechanics were progressively introduced! it's so satisfying when you finally solve the puzzles
very simple but yet still puzzling with a wordless tutorial. i think it would have helped to explain that the maze will move as far as possible in the direction you move it in. but excellent game
The progression of the puzzles was pretty good. Found it a bit confusing that i was first controlling hte maze and then how it moved. It seemed like it moved until it hit a dot, or a dot lined up with a space so it threw me off a bit.
Good puzzle game with a good progression curve for me. A bit confusing to figure out what to do. A good idea for next time is to find some way to tell the player the controls and what they control. It took a minute to figure out that it was the maze itself.
I also often lose track of what I was doing and which direction the buttons moved. Maybe the game would be easier to follow if it's the dots, and not the maze, that moves. If you want to continue working on it, I would recommend trying some different things to see if you can make it easier for the user to understand what is going on.
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