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Take Shifts's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #539 | 3.955 | 3.955 |
Overall | #667 | 3.780 | 3.780 |
Presentation | #798 | 3.932 | 3.932 |
Enjoyment | #1011 | 3.455 | 3.455 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player can switch the role for which character goes to sleep, and which character fights evil skeletons. (or I call it take shifts)
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
The graphics are super cute here. Everything functioned smoothly and I'm a big fan of the minimalist approach.
Would've been cool if there was a bit more variety in the enemies so that some are maybe moving around or attacking. It might also benefit from a signal to let you know where the next wave is going to spawn before popping in.
Great entry!
Thanks for the feedback :) noted!
A really polished game. I was a little confused initially but once I got the hang of it it was pretty fun!