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HanBaichuan

96
Posts
25
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8
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A member registered Aug 21, 2020 · View creator page →

Creator of

Recent community posts

I've always felt bad for not knowing Weiqi as a Chinese person haha, but this game made me feel smart and sparked my love for this game.  Such a well-polished entry too! Good job <3

Thank you! 😁

Thank you and glad you liked it ! That’s the plan my friend. It can use some meta progression and balancing.

Thank you for all the compliments! I’m very happy that you enjoyed it <3 <3

Very accurate downtown simulator.

Pretty addicting game loop! A game about both strategy and reaction. Awesome character designs too. Good entry!

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Love the magical vibe of the game. I think I just got lucky and drew 4 hangmans two runs in a row, and realized the countdown doesn't punish overages once the 4 candles are lit haha.

Very cool mechanics, something one can get better at over time with enough practice. Good entry!

Satisfying bullet hell game with juicy effects, and a decent amount of content for a short game jam, good job!

Glad you liked the game, and thanks for the encouragement!

Thank you so much <3

Congrats! 🤯 Thank you for playing!

Thank you so much <3

Gotta catch em all!

Once I figured out how to set the clocks I was so proud of myself haha. Nature matching the beats of the clocks feels magical. Super fun idea. Well done!

Cool idea, forces me to commit to my moves (I usually love to nudge my character's position a lot when playing any platformer lol). And a big fan of the pixel art!

Great concept! I enjoyed playing it a lot. I like it when the narrative matches the game mechanics so well. 

Walked my way til the very end! Love the contrast of countdowns between people and the surrounding objects (like grass and trees), living and dying at different times. Great interpretation of the theme!

I wish this were my backyard 😭

Love the countdown mechanics on the blocks, and the ability to pick up multiple blocks sparks many possibilities for creative puzzles. Well done! And I love how the ability to jump without a block attached matters at level 8 haha.

A clever combination of two fun mechanics and epic pixel art. When I was a kid, I loved Mr Driller on my GBA. This brings me back!

Love the time travel mechanics in this game. Feels satisfying to figure out the puzzles. Well done!

Thank you! Love your feedback a lot. Will definitely improve the dashing mechanics more. For the start of the wave, there is already a quick 3,2,1 countdown, but it's just way too quick haha, should've given players more time to react.

I love the art style and the goofy little jump animation. Clever use of the countdown mechanics applied to different objects. I wish there were more levels and puzzles!

Thank you <3

Thank you! ❤️

thank you! glad you liked it!

thank you :)

thank you! I got the mechanics down the last day and had to rush the level designs haha, but glad you liked them!

Thank you!

Yeah wish I added more content, thanks for playing though! 😊

Yeah wish I had more time to add more types of slimes, more maybe more growing/merging mechanics. Thanks for playing though!

So true, gotta work on better onboarding next time, thanks for the feedback!

Thanks for playing, and sorry for your slime babies 😢

thank you :)

Thank you :)

I agree with that haha. Thanks for playing!

Thank you :)

I'll have a look at this issue for sure. Wish I had more time haha

Thank you for playing and feedback Yatch!

Yeah, that's just a bug. The ghost can get stuck outside of the screen. It's a bug I fixed right after the submission was finished haha.

Thanks for playing! ❤️