Visuald are cool and I like the idea of having to move from one 'damage' source to another during the run
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No Pain No Gain's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #2114 | 3.000 | 3.000 |
| Presentation | #2247 | 3.240 | 3.240 |
| Overall | #2535 | 3.080 | 3.080 |
| Creativity | #3194 | 3.000 | 3.000 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Perfect! We've reversed the idea of a player being killed by bad objects and getting healed by fine ones.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio


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