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Royal Hold's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2407 | 2.905 | 3.000 |
Presentation | #2706 | 3.034 | 3.133 |
Overall | #3078 | 2.883 | 2.978 |
Creativity | #3941 | 2.711 | 2.800 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You're a dragon that PROTECTS the castle from the naughty knights.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Really good presentation! Not a ton of 3d games this year and this one looks great. Fun gameplay and well polished! Great job
Thanks!! :) Yeah Summer's voxel art is amazing. Definitely would've needed a couple of more coding hours to balance, bugfix, and wrap things up but I think the main loop and dual gameplay works pretty well.
I played again once I found I could by mining upgrades. I reached the bottom but then I upgraded one of my towers so big it disappeared and I lost :{
If you have a moment I'd also really appreciate it if you'd give my team's game a try!
Salute to your dedication.
Interesting concept and great visuals!
Thanks!! :) The visuals are mostly Summer's work!
Thank you!! I just played yours and loved the synthwave style of it! =D
Really cool mix of 3d and 2d. Would actually love to see more tower types or more jewel types to vary it up. Maybe an added teleport cooldown?
Yeah definitely thought about these things! Just limited by time 😅
And thanks - I felt the camera transition worked pretty nicely :)
Interesting concept, the mechanic where u go mine for crystals is really cool , nice!
Thanks!
fire