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Slime Attack's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1084 | 3.750 | 3.750 |
Enjoyment | #1180 | 3.375 | 3.375 |
Overall | #1184 | 3.556 | 3.556 |
Creativity | #1605 | 3.542 | 3.542 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Its a tower defense, but you attack the tower
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
It is a creative game and implements the theme of the game jam very well. I like the visual section, it is a different and pleasant art. Maybe the music is not the best for my taste, but it is a good game. Good job!
This was great. I really love how the theme of "roles reversed" was expanded into a slime uprising. Well done!
Very well executed! And the spritework is very cute!
This game is the closest to best execution of a tower defense game in this jam, and while I really liked it's good mechanics and challenging levels, I had one very big problem, which is the timer
I really don't understand why you went with a timer instead of a spawn limit, it would add so much depth to the gameplay that it was missing
The problem with the timer is that you're essentially making the player spam left click to spawn tons of enemies, and only target once in a while to make sure the enemies hit the right tower. and it's even worse when the other mechanic is the respawning of the towers
The reason I think it has so much potential is because targeting towers and spawning enemies are good mechanics, and a great take on the jam's theme, just turn it into a strategy puzzle game rather than a slightly strategic clicker game
Please don't take this feedback as discouraging, because I'll still rate the game high, I'm just judging your idea from a developer's point of view
TLDR: the game was fun, with a lot of potential, well done!
I totally agree with you. The idea was a spawn limit since the start, but I entered in some problems with time and it ended up with a simple timer. Thanks for playing!
Really fun!! Like te art
Great game, really fun
This game is amazing. The levels add complexity which is cool and they grow difficult. This a really good use of the theme too! Overall one of the best games I've seen in the jam.
Really fun
Awesome art!
I like the art a lot! Charming!
Nice reversed tower defence concept !
I must admit i have spam click those first level.
I like the color palette of the game ;). Great choice.
A bit more feedback will be perfect.
Hands down my fav for now. i like those games where the art style is simple, but there are pretty cool mechanics. very original take on the theme too
I got stuck on that level with a brigde and four castles in a line btw
Super interesting concept! Very cool entry for a game jam. I really liked it a lot.
Fantastic concept! I think permanent spawn point sprites and different controls for spawning and targeting would be cool experiments to try next.
Thanks for playing! I am trying those suggestions after the jam ends!